Mass Cure Moderate Wounds: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: necromancy [healing]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Bardic Spells|bardic]] 6th, [[Divine Spells|divine]] 6th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: touch
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: radius from self (medium)
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will half (harmless)
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Causes a medium, healing font over the target area, healing <code>2d8 HP, +1/level</code> as positive energy on living targets, or dealing <code>2d8 positive energy damage, +1/level</code> to unliving targets.

Latest revision as of 18:26, 5 July 2025

School: necromancy [healing]
Circle: bardic 6th, divine 6th
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: radius from self (medium)
Targeting: all (radius)
Base Duration: instant
Saving Throw: will half (harmless)
Spell Resistance: yes
Ritual Components: n/a

Causes a medium, healing font over the target area, healing 2d8 HP, +1/level as positive energy on living targets, or dealing 2d8 positive energy damage, +1/level to unliving targets.