Weapons: Difference between revisions

From The Domains of Dread
Created page with "Even the most trivial of encounters in the Realms of Terror permit one be armed, and armed well. == Weapons in ''The Domains of Dread'' == A weapon is any held equipment that deals damage when used directly or with ammunition. Every weapon species belongs both to a weapon family and type. From species the weapon inherits most of its values: base damage die, damage type(s) and weight. A weapon's family determines what ''weapon focus'' feat is required to sp..."
 
 
(12 intermediate revisions by the same user not shown)
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Even the most trivial of encounters in the Realms of Terror permit one be armed, and armed well.
A weapon is any held equipment that deals damage when used directly or with ammunition in ''[[The Domains of Dread]]''. Every weapon belongs to a species and family. From species the weapon inherits most of its values: base damage die, damage types(s) and weight. A weapon’s family conversely determines which ''weapon focus'' [[Feats|feat]] is required to specialize with that species. For example, a character who chooses ''weapon focus: piercing (short)'' will be as effective with daggers as they would spears, since those are both piercing (short) weapon species. A weapon’s type determines whether a character would be proficient with that weapon based off of proficiencies awarded due to [[Classes and Archetypes|class]] archetype or [[Feats|feat]] selection: either Exotic, Martial or Simple.


== Weapons in ''[[The Domains of Dread]]'' ==
Characters who attempt to wield weapons they are not proficient in suffer <code>-2 to AB</code> before any other modifiers.
A weapon is any held equipment that deals damage when used directly or with ammunition. Every weapon species belongs both to a weapon family and type. From species the weapon inherits most of its values: base damage die, damage type(s) and weight. A weapon's family determines what ''weapon focus'' [[Feats|feat]] is required to specialize with that weapon. A character who focuses in piercing (short) will be as effective with daggers, for example, as they would spears, since they are both piercing (short) weapons. Weapon types determines whether a character is proficient in that weapon based off of their [[Classes and Archetypes|class]] proficiencies. Characters who attempt to wield weapons they are not proficient in suffer <code>-2 to AB</code> before any modifiers.


== Weapon Species and Families in ''The Domains of Dread'' ==
=== Melee Weapons ===
 
==== Heavy Weapons ====
Heavy weapons are two-handed for all [[races]] and incur <code>-2 to AB</code> before any other modifiers if wielded for races of Small size regardless of proficiency. They use <code>STR</code> to determine the attack and damage matrices at a rate <code>1.25x and 1.5x base values</code> respectively <code>(min +0)</code>.
 
==== Medium Weapons ====
Medium weapons may be one or two-handed for races of Medium size, but are always two-handed for races of Small size. They use <code>STR</code> to determine the attack and damage matrices at <code>1.0x base values</code> unless the ''finesse'' weapon [[Modifiers|modifier]] is present, where they will use <code>DEX</code> in place of <code>STR</code> instead. Dual wielding medium weapons incurs a penalty of <code>-6 AB</code> to the main hand and <code>-10 AB</code> to the offhand before any other modifiers.
 
==== Light Weapons ====
Light weapons are one-handed for all races. They use <code>DEX</code> to determine the attack and damage matrices at <code>1.0x base values</code>. Dual wielding light weapons incurs an attack penalty of <code>-2 AB</code> to the main hand and <code>-6 AB</code> to the offhand before any other modifiers.
 
==== Tiny Weapons ====
Tiny weapons are one-handed for all races. They use <code>DEX</code> to determine the attack and damage matrices at <code>1.0x base values</code>. Securing critical hits with tiny weapons adds an explosion damage die, listed with their threat range that is additive, not multiplicative, in the final damage calculation. Dual wielding tiny weapons incurs an attack penalty of <code>-2 AB</code> to the main hand and <code>-2 AB</code> to the offhand before any other modifiers.
 
=== Ranged Weapons ===
Ranged weapons’ weight only controls their base [[Encumbrance and Inventory Management|ER]] when held or in the inventory. All bows are single slot to allow for the equip of quivers in the offhand, an equipment slot new to ''The Domains of Dread'' and required for bows to operate. Quivers may have additional modifiers they add to the bow as arrows might, combining both modifiers additively if present.
 
Ranged weapons use <code>DEX</code> to determine the attack and damage matrices at <code>1.0x base values</code> unless the ''mighty'' weapon modifier is present, where they will use <code>STR</code> in place of <code>DEX</code> instead.
 
By default, equipping a shield with a crossbow of any kind incurs an attack penalty of <code>-2 AB</code> before any other modifiers.
 
== Weapon Species and Families ==
{| class="wikitable"
{| class="wikitable"
|+
|+
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!Handedness
!Handedness
!Base Damage
!Base Damage
!Threat Range
!Favored Classes
!Favored Classes
!Additional Notes
!Additional Notes
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|Piercing (Short)
|Piercing (Short)
|Simple
|Simple
|Light
|Tiny
|One-handed
|One-handed
|1d4 piercing
|<code>1d4 piercing</code>
|<code>19-20 / x3 + 1d8 piercing</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 piercing
|<code>1d6 piercing</code>
|<code>20 / x2</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 piercing
|<code>1d6 piercing</code>
|<code>20 / x2</code>
|
|
|
|
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|Piercing (Short)
|Piercing (Short)
|Simple
|Simple
|Medium
|Light
|One-handed
|One-handed
|1d6 piercing
|<code>1d4 piercing</code>
|<code>19-20 / x2</code>
|[[Ascetic]]
|[[Ascetic]]
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 piercing
|<code>1d6 piercing</code>
|
|<code>18-20 / x2</code>
|Always has finesse as a weapon [[Modifiers|modifier]].
|[[Bard]]
|Always has ''finesse'' as a weapon modifier.
|-
|-
|Sword, Short
|Sword, Short
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|Medium
|Medium
|One-handed
|One-handed
|1d6 piercing
|<code>1d6 piercing</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 piercing
|<code>1d8 piercing</code>
|<code>20 / x3</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 piercing
|<code>1d8 piercing</code>
|<code>20 / x3</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 piercing
|<code>1d6 piercing</code>
|<code>20 / x3</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d4 piercing, 1d4 slashing
|<code>1d4 piercing, 1d4 slashing</code>
|<code>20 / x3</code>
|
|
|Only the piercing weapon die is upgraded by feats or other features.
|Only the piercing weapon die is upgraded by feats or other features.
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|Medium
|Medium
|One-handed
|One-handed
|1d6 piercing
|<code>1d6 piercing</code>
|<code>20 / x2</code>
|Ascetic
|Ascetic
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 piercing
|<code>1d8 piercing</code>
|<code>20 / x3</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 bludgeoning
|<code>1d6 bludgeoning</code>
|<code>20 / x2</code>
|
|
|
|
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|Light
|Light
|One-handed
|One-handed
|1d4 bludgeoning
|<code>1d4 bludgeoning</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Medium
|Medium
|Two-handed
|Two-handed
|1d6 bludgeoning
|<code>1d6 bludgeoning</code>
|<code>20 / x3</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 bludgeoning
|<code>1d6 bludgeoning</code>
|<code>20 / x2</code>
|
|
|
|
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|Light
|Light
|One-handed
|One-handed
|1d4 bludgeoning
|<code>1d4 bludgeoning</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 bludgeoning
|<code>1d6 bludgeoning</code>
|<code>20 / x2</code>
|
|
|
|
|-
|Unarmed
|Bludgeoning (Short)
|Simple
|Medium
|One-handed
|<code>1d4 bludgeoning</code>
|<code>20 / x2</code>
|Ascetic
|Cannot receive spell or spell-like abilities which target held weapons, but may receive those which target natural weapons.
|-
|-
|Cestus
|Cestus
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|Medium
|Medium
|One-handed
|One-handed
|1d6 bludgeoning
|<code>1d6 bludgeoning</code>
|<code>20 / x2</code>
|Ascetic
|Ascetic
|
|Counts as being unarmed.
|-
|-
|Greatclub
|Greatclub
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 bludgeoning
|<code>1d8 bludgeoning</code>
|<code>20 / x3</code>
|
|
|
|
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|Medium
|Medium
|Two-handed
|Two-handed
|1d8 bludgeoning
|<code>1d8 bludgeoning</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Medium
|Medium
|Two-handed
|Two-handed
|1d8 bludgeoning
|<code>1d6 bludgeoning</code>
|<code>18-20 / x2</code>
|Ascetic
|Ascetic
|Requires favored class to be proficient. Counts as dual wielding.
|Requires favored class to be proficient. Counts as dual wielding.
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 bludgeoning
|<code>1d8 bludgeoning</code>
|<code>19-20 / x2</code>
|Ascetic
|Ascetic
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 bludgeoning
|<code>1d8 bludgeoning</code>
|<code>20 / x3</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 bludgeoning
|<code>1d8 bludgeoning</code>
|<code>20 / x3</code>
|
|
|
|
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|Medium
|Medium
|Two-handed
|Two-handed
|1d8 bludgeoning
|<code>1d8 bludgeoning</code>
|<code>19-20 / x2</code>
|Ascetic
|Ascetic
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 subdual
|<code>1d8 subdual</code>
|<code>20 / x3</code>
|
|
|Cannot deal lethal damage.
|Cannot deal lethal damage.
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|Medium
|Medium
|One-handed
|One-handed
|1d6 slashing
|<code>1d6 slashing</code>
|<code>20 / x2</code>
|
|
|
|
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|Light
|Light
|One-handed
|One-handed
|1d4 slashing
|<code>1d4 slashing</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 slashing
|<code>1d6 slashing</code>
|<code>20 / x2</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 slashing
|<code>1d6 slashing</code>
|<code>20 / x2</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 slashing
|<code>1d6 slashing</code>
|<code>20 / x2</code>
|
|
|
|
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|Medium
|Medium
|One/Two-handed
|One/Two-handed
|1d6/1d8 slashing
|<code>1d6/1d8 slashing</code>
|<code>20 / x2 or 20 / x3</code>
|
|
|May be wielded one-handedly or two-handedly.
|May be wielded one-handedly or two-handedly.
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|Slashing (Short)
|Slashing (Short)
|Exotic
|Exotic
|Medium
|Light
|One-handed
|One-handed
|1d6 slashing
|<code>1d4 slashing</code>
|
|<code>20 / x2</code>
|
|[[Inquisitor]]
|Applies <code>+2</code> to checks made to [[Maneuvers|''disarm'']].
|-
|-
|Kukri
|Kukri
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|Light
|Light
|One-handed
|One-handed
|1d4 slashing
|<code>1d4 slashing</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 slashing
|<code>1d8 slashing</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 slashing
|<code>1d8 slashing</code>
|<code>20 / x3</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 slashing
|<code>1d8 slashing</code>
|<code>20 / x3</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 slashing
|<code>1d6 slashing</code>
|<code>19-20 / x3</code>
|Ascetic
|Ascetic
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 slashing
|<code>1d8 slashing</code>
|<code>20 / x3</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d4 slashing, 1d4 piercing
|<code>1d4 slashing, 1d4 piercing</code>
|<code>20 / x3</code>
|
|
|Only the slashing weapon die is upgraded by feats or other features.
|Only the slashing weapon die is upgraded by feats or other features.
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|Medium
|Medium
|One-handed
|One-handed
|1d6 slashing
|<code>1d6 slashing</code>
|<code>20 / x3</code>
|Ascetic
|Ascetic
|
|
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|Light
|Light
|One-handed
|One-handed
|1d4 bludgeoning
|<code>1d4 bludgeoning</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Thrown (Light)
|Thrown (Light)
|Exotic
|Exotic
|Light
|Tiny
|One-handed
|One-handed
|1d2 piercing
|<code>1d2 piercing</code>
|<code>19-20 / x3 + 1d4 piercing</code>
|Ascetic
|Ascetic
|Adds extra attack per flurry.
|Adds extra attack per flurry.
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|Light
|Light
|One-handed
|One-handed
|1d4 piercing
|<code>1d4 piercing</code>
|<code>19-20 / x2</code>
|
|
|
|
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|Light
|Light
|One-handed
|One-handed
|1d4 slashing
|<code>1d4 slashing</code>
|<code>19-20 / x2</code>
|Ascetic
|Ascetic
|
|
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|Light
|Light
|One-handed
|One-handed
|1d4 subdual
|<code>1d4 subdual</code>
|
|<code>19-20 / x2</code>
|Inquisitor
|Slows target by <code>15% movement speed</code> for <code>1d3 rounds</code>. Cannot deal lethal damage.
|Slows target by <code>15% movement speed</code> for <code>1d3 rounds</code>. Cannot deal lethal damage.
|-
|-
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|Medium
|Medium
|One-handed
|One-handed
|1d6 slashing
|<code>1d6 slashing</code>
|<code>20 / x2</code>
|
|
|May be used as a melee weapon.
|May be used as a melee weapon.
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|Medium
|Medium
|One-handed
|One-handed
|1d6 piercing
|<code>1d6 piercing</code>
|<code>20 / x2</code>
|
|
|May be used as a melee weapon.
|May be used as a melee weapon.
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 piercing
|<code>1d8 piercing</code>
|<code>20 / x2</code>
|
|
|
|
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|Medium
|Medium
|One-handed
|One-handed
|1d6 bludgeoning
|<code>1d6 bludgeoning</code>
|<code>20 / x2</code>
|
|
|
|
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 bludgeoning
|<code>1d8 bludgeoning</code>
|<code>19-20 / x3</code>
|[[Berserker]]
|[[Berserker]]
|Requires favored class to be proficient.
|Requires favored class to be proficient. Always has ''mighty'' as a weapon modifier.
|-
|-
|Bow, Short
|Bow, Short
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|Medium
|Medium
|Two-handed
|Two-handed
|1d6 piercing
|<code>1d6 piercing</code>
|<code>20 / x2</code>
|
|
|Uses arrows for ammunition.  
|Uses arrows for ammunition. Requires quiver in off-hand.  
|-
|-
|Crossbow, Light
|Crossbow, Light
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|Medium
|Medium
|One-handed
|One-handed
|1d6 piercing
|<code>1d6 piercing</code>
|<code>20 / x2</code>
|
|
|Uses bolts for ammunition.
|Uses bolts for ammunition.
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|Light
|Light
|One-handed
|One-handed
|1d4 bludgeoning
|<code>1d4 bludgeoning</code>
|<code>19-20 / x2</code>
|
|
|Uses sling bullets for ammunition.
|Uses sling bullets for ammunition.
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 piercing
|<code>1d8 piercing</code>
|<code>20 / x3</code>
|
|
|Uses arrows for ammunition. Requires quiver in off-hand. Uses <code>Str</code> to determine attack and damage matrixes.
|Uses arrows for ammunition. Requires quiver in off-hand. Always has ''mighty'' as a weapon modifier.
|-
|-
|Crossbow, Heavy
|Crossbow, Heavy
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|Heavy
|Heavy
|Two-handed
|Two-handed
|1d8 piercing
|<code>1d8 piercing</code>
|<code>20 / x3</code>
|
|
|Uses bolts for ammunition.
|Uses bolts for ammunition. Always has ''mighty'' as a weapon modifier.
|-
|-
|Gonne
|Gonne
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|Heavy
|Heavy
|Two-handed
|Two-handed
|4d4 bludgeoning, 2d4 fire
|<code>4d4 bludgeoning, 2d4 fire</code>
|
|<code>19-20 / x2</code>
|[[Artificer]]
|Uses firearm bullets for ammunition.
|Uses firearm bullets for ammunition.
|}
|}

Latest revision as of 09:29, 1 November 2025

A weapon is any held equipment that deals damage when used directly or with ammunition in The Domains of Dread. Every weapon belongs to a species and family. From species the weapon inherits most of its values: base damage die, damage types(s) and weight. A weapon’s family conversely determines which weapon focus feat is required to specialize with that species. For example, a character who chooses weapon focus: piercing (short) will be as effective with daggers as they would spears, since those are both piercing (short) weapon species. A weapon’s type determines whether a character would be proficient with that weapon based off of proficiencies awarded due to class archetype or feat selection: either Exotic, Martial or Simple.

Characters who attempt to wield weapons they are not proficient in suffer -2 to AB before any other modifiers.

Melee Weapons

Heavy Weapons

Heavy weapons are two-handed for all races and incur -2 to AB before any other modifiers if wielded for races of Small size regardless of proficiency. They use STR to determine the attack and damage matrices at a rate 1.25x and 1.5x base values respectively (min +0).

Medium Weapons

Medium weapons may be one or two-handed for races of Medium size, but are always two-handed for races of Small size. They use STR to determine the attack and damage matrices at 1.0x base values unless the finesse weapon modifier is present, where they will use DEX in place of STR instead. Dual wielding medium weapons incurs a penalty of -6 AB to the main hand and -10 AB to the offhand before any other modifiers.

Light Weapons

Light weapons are one-handed for all races. They use DEX to determine the attack and damage matrices at 1.0x base values. Dual wielding light weapons incurs an attack penalty of -2 AB to the main hand and -6 AB to the offhand before any other modifiers.

Tiny Weapons

Tiny weapons are one-handed for all races. They use DEX to determine the attack and damage matrices at 1.0x base values. Securing critical hits with tiny weapons adds an explosion damage die, listed with their threat range that is additive, not multiplicative, in the final damage calculation. Dual wielding tiny weapons incurs an attack penalty of -2 AB to the main hand and -2 AB to the offhand before any other modifiers.

Ranged Weapons

Ranged weapons’ weight only controls their base ER when held or in the inventory. All bows are single slot to allow for the equip of quivers in the offhand, an equipment slot new to The Domains of Dread and required for bows to operate. Quivers may have additional modifiers they add to the bow as arrows might, combining both modifiers additively if present.

Ranged weapons use DEX to determine the attack and damage matrices at 1.0x base values unless the mighty weapon modifier is present, where they will use STR in place of DEX instead.

By default, equipping a shield with a crossbow of any kind incurs an attack penalty of -2 AB before any other modifiers.

Weapon Species and Families

Weapon Family Type Weight Handedness Base Damage Threat Range Favored Classes Additional Notes
Dagger Piercing (Short) Simple Tiny One-handed 1d4 piercing 19-20 / x3 + 1d8 piercing
Spear Piercing (Short) Simple Medium One-handed 1d6 piercing 20 / x2
Katar Piercing (Short) Exotic Medium One-handed 1d6 piercing 20 / x2
Pick, Hand Piercing (Short) Simple Light One-handed 1d4 piercing 19-20 / x2 Ascetic
Rapier Piercing (Short) Martial Medium One-handed 1d6 piercing 18-20 / x2 Bard Always has finesse as a weapon modifier.
Sword, Short Piercing (Short) Martial Medium One-handed 1d6 piercing 19-20 / x2
Pike Piercing (Long) Simple Heavy Two-handed 1d8 piercing 20 / x3
Trident Piercing (Long) Martial Heavy Two-handed 1d8 piercing 20 / x3
Pick, War Piercing (Long) Martial Medium One-handed 1d6 piercing 20 / x3
Halberd Piercing (Long) Exotic Heavy Two-handed 1d4 piercing, 1d4 slashing 20 / x3 Only the piercing weapon die is upgraded by feats or other features.
Rope Dart Piercing (Long) Exotic Medium One-handed 1d6 piercing 20 / x2 Ascetic
Ravensbeak Piercing (Long) Exotic Heavy Two-handed 1d8 piercing 20 / x3
Club Bludgeoning (Short) Simple Medium One-handed 1d6 bludgeoning 20 / x2
Mace Bludgeoning (Short) Simple Light One-handed 1d4 bludgeoning 19-20 / x2
Mace, War Bludgeoning (Short) Martial Medium Two-handed 1d6 bludgeoning 20 / x3
Flail, Light Bludgeoning (Short) Simple Medium One-handed 1d6 bludgeoning 20 / x2
Hammer, Light Bludgeoning (Short) Simple Light One-handed 1d4 bludgeoning 19-20 / x2
Hammer, War Bludgeoning (Short) Martial Medium One-handed 1d6 bludgeoning 20 / x2
Unarmed Bludgeoning (Short) Simple Medium One-handed 1d4 bludgeoning 20 / x2 Ascetic Cannot receive spell or spell-like abilities which target held weapons, but may receive those which target natural weapons.
Cestus Bludgeoning (Short) Simple Medium One-handed 1d6 bludgeoning 20 / x2 Ascetic Counts as being unarmed.
Greatclub Bludgeoning (Long) Simple Heavy Two-handed 1d8 bludgeoning 20 / x3
Quarterstaff Bludgeoning (Long) Simple Medium Two-handed 1d8 bludgeoning 19-20 / x2
Battle Staff Bludgeoning (Long) Exotic* Medium Two-handed 1d6 bludgeoning 18-20 / x2 Ascetic Requires favored class to be proficient. Counts as dual wielding.
Flail, Heavy Bludgeoning (Long) Simple Heavy Two-handed 1d8 bludgeoning 19-20 / x2 Ascetic
Hammer, Sledge Bludgeoning (Long) Simple Heavy Two-handed 1d8 bludgeoning 20 / x3
Mace, Great Bludgeoning (Long) Martial Heavy Two-handed 1d8 bludgeoning 20 / x3
Meteor Hammer Bludgeoning (Long) Exotic Medium Two-handed 1d8 bludgeoning 19-20 / x2 Ascetic
Catchpole Bludgeoning (Long) Exotic Heavy Two-handed 1d8 subdual 20 / x3 Cannot deal lethal damage.
Sickle Slashing (Short) Simple Medium One-handed 1d6 slashing 20 / x2
Axe, Hand Slashing (Short) Simple Light One-handed 1d4 slashing 19-20 / x2
Axe, War Slashing (Short) Martial Medium One-handed 1d6 slashing 20 / x2
Scimitar Slashing (Short) Martial Medium One-handed 1d6 slashing 20 / x2
Sword, Long Slashing (Short) Martial Medium One-handed 1d6 slashing 20 / x2
Sword, Bastard Slashing (Short) Exotic Medium One/Two-handed 1d6/1d8 slashing 20 / x2 or 20 / x3 May be wielded one-handedly or two-handedly.
Whip Slashing (Short) Exotic Light One-handed 1d4 slashing 20 / x2 Inquisitor Applies +2 to checks made to disarm.
Kukri Slashing (Short) Exotic Light One-handed 1d4 slashing 19-20 / x2
War Cleaver Slashing (Long) Martial Heavy Two-handed 1d8 slashing 19-20 / x2
Greataxe Slashing (Long) Martial Heavy Two-handed 1d8 slashing 20 / x3
Greatsword Slashing (Long) Martial Heavy Two-handed 1d8 slashing 20 / x3
Scythe Slashing (Long) Simple Heavy Two-handed 1d6 slashing 19-20 / x3 Ascetic
Glaive Slashing (Long) Martial Heavy Two-handed 1d8 slashing 20 / x3
Maul Axe Slashing (Long) Exotic Heavy Two-handed 1d4 slashing, 1d4 piercing 20 / x3 Only the slashing weapon die is upgraded by feats or other features.
Claws Slashing (Long) Exotic Medium One-handed 1d6 slashing 20 / x3 Ascetic
Rock Thrown (Light) Simple Light One-handed 1d4 bludgeoning 19-20 / x2
Shuriken Thrown (Light) Exotic Tiny One-handed 1d2 piercing 19-20 / x3 + 1d4 piercing Ascetic Adds extra attack per flurry.
Dart Thrown (Light) Simple Light One-handed 1d4 piercing 19-20 / x2
Chakram Thrown (Light) Martial Light One-handed 1d4 slashing 19-20 / x2 Ascetic
Bola Thrown (Light) Exotic Light One-handed 1d4 subdual 19-20 / x2 Inquisitor Slows target by 15% movement speed for 1d3 rounds. Cannot deal lethal damage.
Axe, Throwing Thrown (Heavy) Martial Medium One-handed 1d6 slashing 20 / x2 May be used as a melee weapon.
Javelin Thrown (Heavy) Martial Medium One-handed 1d6 piercing 20 / x2 May be used as a melee weapon.
Harpoon Thrown (Heavy) Martial Heavy Two-handed 1d8 piercing 20 / x2
Shot Thrown (Heavy) Exotic Medium One-handed 1d6 bludgeoning 20 / x2
Boulder Thrown (Heavy) Exotic* Heavy Two-handed 1d8 bludgeoning 19-20 / x3 Berserker Requires favored class to be proficient. Always has mighty as a weapon modifier.
Bow, Short Ranged (Light) Martial Medium Two-handed 1d6 piercing 20 / x2 Uses arrows for ammunition. Requires quiver in off-hand.
Crossbow, Light Ranged (Light) Martial Medium One-handed 1d6 piercing 20 / x2 Uses bolts for ammunition.
Sling Ranged (Light) Simple Light One-handed 1d4 bludgeoning 19-20 / x2 Uses sling bullets for ammunition.
Bow, Long Ranged (Heavy) Martial Heavy Two-handed 1d8 piercing 20 / x3 Uses arrows for ammunition. Requires quiver in off-hand. Always has mighty as a weapon modifier.
Crossbow, Heavy Ranged (Heavy) Martial Heavy Two-handed 1d8 piercing 20 / x3 Uses bolts for ammunition. Always has mighty as a weapon modifier.
Gonne Ranged (Heavy) Exotic Heavy Two-handed 4d4 bludgeoning, 2d4 fire 19-20 / x2 Artificer Uses firearm bullets for ammunition.