Weapons
A weapon is any held equipment that deals damage when used directly or with ammunition in The Domains of Dread. Every weapon belongs to a species and family. From species the weapon inherits most of its values: base damage die, damage types(s) and weight. A weapon’s family conversely determines which weapon focus feat is required to specialize with that species. For example, a character who chooses weapon focus: piercing (short) will be as effective with daggers as they would spears, since those are both piercing (short) weapon species. A weapon’s type determines whether a character would be proficient with that weapon based off of proficiencies awarded due to class archetype or feat selection: either Exotic, Martial or Simple.
Characters who attempt to wield weapons they are not proficient in suffer -2 to AB
before any other modifiers.
Melee Weapons
Heavy Weapons
Heavy weapons are two-handed for all races and incur -2 to AB
before any other modifiers if wielded for races of Small size regardless of proficiency. They use STR
to determine the attack and damage matrices at a rate 1.25x and 1.5x base values
respectively (min +0)
.
Medium Weapons
Medium weapons may be one or two-handed for races of Medium size, but are always two-handed for races of Small size. They use STR
to determine the attack and damage matrices at 1.0x base values
unless the finesse weapon modifier is present, where they will use DEX
in place of STR
instead. Dual wielding medium weapons incurs a penalty of -6 AB
to the main hand and -10 AB
to the offhand before any other modifiers.
Light Weapons
Light weapons are one-handed for all races. They use DEX
to determine the attack and damage matrices at 1.0x base values
. Dual wielding light weapons incurs an attack penalty of -2 AB
to the main hand and -6 AB
to the offhand before any other modifiers.
Tiny Weapons
Tiny weapons are one-handed for all races. They use DEX
to determine the attack and damage matrices at 1.0x base values
. Securing critical hits with tiny weapons adds an explosion damage die, listed with their threat range that is additive, not multiplicative, in the final damage calculation. Dual wielding tiny weapons incurs an attack penalty of -2 AB
to the main hand and -2 AB
to the offhand before any other modifiers.
Ranged Weapons
Ranged weapons’ weight only controls their base ER when held or in the inventory. All bows are single slot to allow for the equip of quivers in the offhand, an equipment slot new to The Domains of Dread and required for bows to operate. Quivers may have additional modifiers they add to the bow as arrows might, combining both modifiers additively if present.
Ranged weapons use DEX
to determine the attack and damage matrices at 1.0x base values
unless the mighty weapon modifier is present, where they will use STR
in place of DEX
instead.
By default, equipping a shield with a crossbow of any kind incurs an attack penalty of -2 AB
before any other modifiers.
Weapon Species and Families
Weapon | Family | Type | Weight | Handedness | Base Damage | Threat Range | Favored Classes | Additional Notes |
---|---|---|---|---|---|---|---|---|
Dagger | Piercing (Short) | Simple | Tiny | One-handed | 1d4 piercing
|
19-20 / x3 + 1d8 piercing
|
||
Spear | Piercing (Short) | Simple | Medium | One-handed | 1d6 piercing
|
20 / x2
|
||
Katar | Piercing (Short) | Exotic | Medium | One-handed | 1d6 piercing
|
20 / x2
|
||
Pick, Hand | Piercing (Short) | Simple | Light | One-handed | 1d4 piercing
|
19-20 / x2
|
Ascetic | |
Rapier | Piercing (Short) | Martial | Medium | One-handed | 1d6 piercing
|
18-20 / x2
|
Bard | Always has finesse as a weapon modifier. |
Sword, Short | Piercing (Short) | Martial | Medium | One-handed | 1d6 piercing
|
19-20 / x2
|
||
Pike | Piercing (Long) | Simple | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
||
Trident | Piercing (Long) | Martial | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
||
Pick, War | Piercing (Long) | Martial | Medium | One-handed | 1d6 piercing
|
20 / x3
|
||
Halberd | Piercing (Long) | Exotic | Heavy | Two-handed | 1d4 piercing, 1d4 slashing
|
20 / x3
|
Only the piercing weapon die is upgraded by feats or other features. | |
Rope Dart | Piercing (Long) | Exotic | Medium | One-handed | 1d6 piercing
|
20 / x2
|
Ascetic | |
Ravensbeak | Piercing (Long) | Exotic | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
||
Club | Bludgeoning (Short) | Simple | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
||
Mace | Bludgeoning (Short) | Simple | Light | One-handed | 1d4 bludgeoning
|
19-20 / x2
|
||
Mace, War | Bludgeoning (Short) | Martial | Medium | Two-handed | 1d6 bludgeoning
|
20 / x3
|
||
Flail, Light | Bludgeoning (Short) | Simple | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
||
Hammer, Light | Bludgeoning (Short) | Simple | Light | One-handed | 1d4 bludgeoning
|
19-20 / x2
|
||
Hammer, War | Bludgeoning (Short) | Martial | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
||
Cestus | Bludgeoning (Short) | Simple | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
Ascetic | Counts as being unarmed. |
Greatclub | Bludgeoning (Long) | Simple | Heavy | Two-handed | 1d8 bludgeoning
|
20 / x3
|
||
Quarterstaff | Bludgeoning (Long) | Simple | Medium | Two-handed | 1d8 bludgeoning
|
19-20 / x2
|
||
Battle Staff | Bludgeoning (Long) | Exotic* | Medium | Two-handed | 1d6 bludgeoning
|
18-20 / x2
|
Ascetic | Requires favored class to be proficient. Counts as dual wielding. |
Flail, Heavy | Bludgeoning (Long) | Simple | Heavy | Two-handed | 1d8 bludgeoning
|
19-20 / x2
|
Ascetic | |
Hammer, Sledge | Bludgeoning (Long) | Simple | Heavy | Two-handed | 1d8 bludgeoning
|
20 / x3
|
||
Mace, Great | Bludgeoning (Long) | Martial | Heavy | Two-handed | 1d8 bludgeoning
|
20 / x3
|
||
Meteor Hammer | Bludgeoning (Long) | Exotic | Medium | Two-handed | 1d8 bludgeoning
|
19-20 / x2
|
Ascetic | |
Catchpole | Bludgeoning (Long) | Exotic | Heavy | Two-handed | 1d8 subdual
|
20 / x3
|
Cannot deal lethal damage. | |
Sickle | Slashing (Short) | Simple | Medium | One-handed | 1d6 slashing
|
20 / x2
|
||
Axe, Hand | Slashing (Short) | Simple | Light | One-handed | 1d4 slashing
|
19-20 / x2
|
||
Axe, War | Slashing (Short) | Martial | Medium | One-handed | 1d6 slashing
|
20 / x2
|
||
Scimitar | Slashing (Short) | Martial | Medium | One-handed | 1d6 slashing
|
20 / x2
|
||
Sword, Long | Slashing (Short) | Martial | Medium | One-handed | 1d6 slashing
|
20 / x2
|
||
Sword, Bastard | Slashing (Short) | Exotic | Medium | One/Two-handed | 1d6/1d8 slashing
|
20 / x2 or 20 / x3
|
May be wielded one-handedly or two-handedly. | |
Whip | Slashing (Short) | Exotic | Light | One-handed | 1d4 slashing
|
20 / x2
|
Inquisitor | Applies +2 to checks made to disarm.
|
Kukri | Slashing (Short) | Exotic | Light | One-handed | 1d4 slashing
|
19-20 / x2
|
||
War Cleaver | Slashing (Long) | Martial | Heavy | Two-handed | 1d8 slashing
|
19-20 / x2
|
||
Greataxe | Slashing (Long) | Martial | Heavy | Two-handed | 1d8 slashing
|
20 / x3
|
||
Greatsword | Slashing (Long) | Martial | Heavy | Two-handed | 1d8 slashing
|
20 / x3
|
||
Scythe | Slashing (Long) | Simple | Heavy | Two-handed | 1d6 slashing
|
19-20 / x3
|
Ascetic | |
Glaive | Slashing (Long) | Martial | Heavy | Two-handed | 1d8 slashing
|
20 / x3
|
||
Maul Axe | Slashing (Long) | Exotic | Heavy | Two-handed | 1d4 slashing, 1d4 piercing
|
20 / x3
|
Only the slashing weapon die is upgraded by feats or other features. | |
Claws | Slashing (Long) | Exotic | Medium | One-handed | 1d6 slashing
|
20 / x3
|
Ascetic | |
Rock | Thrown (Light) | Simple | Light | One-handed | 1d4 bludgeoning
|
19-20 / x2
|
||
Shuriken | Thrown (Light) | Exotic | Tiny | One-handed | 1d2 piercing
|
19-20 / x3 + 1d4 piercing
|
Ascetic | Adds extra attack per flurry. |
Dart | Thrown (Light) | Simple | Light | One-handed | 1d4 piercing
|
19-20 / x2
|
||
Chakram | Thrown (Light) | Martial | Light | One-handed | 1d4 slashing
|
19-20 / x2
|
Ascetic | |
Bola | Thrown (Light) | Exotic | Light | One-handed | 1d4 subdual
|
19-20 / x2
|
Inquisitor | Slows target by 15% movement speed for 1d3 rounds . Cannot deal lethal damage.
|
Axe, Throwing | Thrown (Heavy) | Martial | Medium | One-handed | 1d6 slashing
|
20 / x2
|
May be used as a melee weapon. | |
Javelin | Thrown (Heavy) | Martial | Medium | One-handed | 1d6 piercing
|
20 / x2
|
May be used as a melee weapon. | |
Harpoon | Thrown (Heavy) | Martial | Heavy | Two-handed | 1d8 piercing
|
20 / x2
|
||
Shot | Thrown (Heavy) | Exotic | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
||
Boulder | Thrown (Heavy) | Exotic* | Heavy | Two-handed | 1d8 bludgeoning
|
19-20 / x3
|
Berserker | Requires favored class to be proficient. Always has mighty as a weapon modifier. |
Bow, Short | Ranged (Light) | Martial | Medium | Two-handed | 1d6 piercing
|
20 / x2
|
Uses arrows for ammunition. Requires quiver in off-hand. | |
Crossbow, Light | Ranged (Light) | Martial | Medium | One-handed | 1d6 piercing
|
20 / x2
|
Uses bolts for ammunition. | |
Sling | Ranged (Light) | Simple | Light | One-handed | 1d4 bludgeoning
|
19-20 / x2
|
Uses sling bullets for ammunition. | |
Bow, Long | Ranged (Heavy) | Martial | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
Uses arrows for ammunition. Requires quiver in off-hand. Always has mighty as a weapon modifier. | |
Crossbow, Heavy | Ranged (Heavy) | Martial | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
Uses bolts for ammunition. Always has mighty as a weapon modifier. | |
Gonne | Ranged (Heavy) | Exotic | Heavy | Two-handed | 4d4 bludgeoning, 2d4 fire
|
19-20 / x2
|
Artificer | Uses firearm bullets for ammunition. |