Protection from Elements: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
mNo edit summary
 
Line 1: Line 1:
  <code>'''School'''</code>:
  <code>'''School'''</code>: abjuration
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 3rd, [[Arcane Spells|arcane]] 3rd, [[Divine Spells|divine]] 3rd, [[Occult Spells|occult]] 3rd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: touch
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: touch
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: self, allies
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: normal
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will (harmless)
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: smoldering ash pile or nevermelt ice pile
Lays a strong, ablative hand, bestowing <code>30/- DR</code> against elemental sources of damage such as <code>acid damage</code>, <code>cold damage</code>, <code>electrical damage</code> or <code>fire damage</code>, absorbing up to <code>40 HP</code> before collapsing. If caster has ''[[Spell Focus|spell focus: abjuration]],'' then also prevents taking environmental damage that would otherwise be suffered from being in particularly cold or hot environments for as long as the <code>DR</code> persists.

Latest revision as of 01:00, 25 June 2025

School: abjuration
Circle: ancient 3rd, arcane 3rd, divine 3rd, occult 3rd
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: self, allies
Base Duration: normal
Saving Throw: will (harmless)
Spell Resistance: yes
Ritual Components: smoldering ash pile or nevermelt ice pile

Lays a strong, ablative hand, bestowing 30/- DR against elemental sources of damage such as acid damage, cold damage, electrical damage or fire damage, absorbing up to 40 HP before collapsing. If caster has spell focus: abjuration, then also prevents taking environmental damage that would otherwise be suffered from being in particularly cold or hot environments for as long as the DR persists.