Cloud of Bewilderment: Difference between revisions

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  <code>'''Action Time'''</code>: 1 action
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>: medium
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>: radius
  <code>'''Shape'''</code>: radius (large)
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>: quick
  <code>'''Base Duration'''</code>: quick
Line 10: Line 10:
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>: quality stutter powder
  <code>'''Ritual Components'''</code>: quality stutter powder
A noxious, bewildering cloud springs forth from the target area. Those inside who fail their first fortitude save will be ''<code>[[Status Effects|dazed]]</code>'' for <code>1d3+1 rounds</code> and those who fail their second fortitude save will be ''<code>blinded</code>'' for <code>1d3+1 rounds</code>. Immunity to mind-affecting spell or spell like abilities confers immunity to becoming ''<code>dazed</code>,'' but not ''<code>blinded</code>.'' Like all gases, it will be dispersed if any part is affected by ''[[Gust of Wind|gust of wind]].''
A noxious, bewildering cloud springs forth from the target area. Those inside who fail their first fortitude save will be ''<code>[[Status Effects|dazed]]</code>'' for <code>1d3+1 rounds</code> and those who fail their second fortitude save will be ''<code>blinded</code>'' for <code>2d3+1 rounds</code>. Immunity to mind-affecting spell or spell-like abilities confers immunity to becoming ''<code>dazed</code>,'' but not ''<code>blinded</code>.'' Like all gases, it will be dispersed if any part is affected by ''[[Gust of Wind|gust of wind]].''

Latest revision as of 14:58, 21 June 2025

School: conjuration [gas] [mind-affecting]
Circle: arcane 2nd, bardic 2nd, occult 2nd
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius (large)
Targeting: all (radius)
Base Duration: quick
Saving Throw: fortitude
Spell Resistance: yes
Ritual Components: quality stutter powder

A noxious, bewildering cloud springs forth from the target area. Those inside who fail their first fortitude save will be dazed for 1d3+1 rounds and those who fail their second fortitude save will be blinded for 2d3+1 rounds. Immunity to mind-affecting spell or spell-like abilities confers immunity to becoming dazed, but not blinded. Like all gases, it will be dispersed if any part is affected by gust of wind.