Economy and Currency: Difference between revisions
Created page with " Holding coins over a certain amount will start to incur actual weight to the coins (for example, every 25 coins above 500 weight 1 pounds in-engine), and they become an object in your inventory to reflect this. Banks with tax rates exist at every domain to hold excess coins. Silver, but per each domain (hemlocks, raven-claws, cordovan silver?) On entry to new domain, your gold counter is converted into a physical purse of the other currency (so, if you transition..." |
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Held currencies are staked to the silver standard in ''[[The Domains of Dread]],'' shorthand ''sp''. It may be assumed that any held currency is the tender of the major domain the character occupies whether they are [[Borca|Borcan]] hemlocks, [[Barovia|Barovian]] ravenclaws, or [[Cordova|Cordovan]] denarii. | |||
== Currency in ''The Domains of Dread'' == | |||
Held currency is weightless until the character holds over <code>2500+250/[[Attributes|Str]] modifier (minimum +0)</code> silver, after which every 25 coins over this limit will count as 1 point of extra encumbrance. Additional loose currency is itemized into the inventory to represent this added weight, and so that they may be added into any currency pouches the character may have to reduce their encumbrance. | |||
Non-player character vendors accept both kinds of currency, whether itemized or otherwise, so long as they are domain tender. | |||
Moneylending and banking are available services within the major domains. Fees levied for these services depend on a myriad of factors, including [[feats]], [[skills]], [[backgrounds]], and present [[notoriety]]. Upon entry to a neighboring domain, all silver earned in the previous domain are itemized and must be lended into domain tender before they may be used for non-player character transactions. | |||
Certain [[Properties and Rentals|properties]] may include persistent storage, and therefore may be used to store any number of itemized currency up to their physical limit. | |||
Domains have | == Economy in ''The Domains of Dread'' == | ||
The economy in ''The Domains of Dread'' is, by and large, player driven. Though non-player character vendors exist and have varied enough inventories that interaction with other players and their characters for mundane items of routine is not necessary, higher value and especially [[Modifiers|Influenced]] items are almost exclusive to the player end of the economy except for any new or returning unique items as dispensed by [[Staff, Requirements and Applications|Game Masters]]. | |||
Because the inventories of [[Death and Dying|closured]] characters permanently remove high value items out of the economy, inflationary or deflationary spirals are rare and the long-term value of items preserved. Game Masters retain the right to stimulate or contract the economy in any number of ways, but they will remain [[Glossary|fictional]] so that characters themselves may react accordingly. | |||
Revision as of 03:26, 1 February 2025
Held currencies are staked to the silver standard in The Domains of Dread, shorthand sp. It may be assumed that any held currency is the tender of the major domain the character occupies whether they are Borcan hemlocks, Barovian ravenclaws, or Cordovan denarii.
Currency in The Domains of Dread
Held currency is weightless until the character holds over 2500+250/Str modifier (minimum +0) silver, after which every 25 coins over this limit will count as 1 point of extra encumbrance. Additional loose currency is itemized into the inventory to represent this added weight, and so that they may be added into any currency pouches the character may have to reduce their encumbrance.
Non-player character vendors accept both kinds of currency, whether itemized or otherwise, so long as they are domain tender.
Moneylending and banking are available services within the major domains. Fees levied for these services depend on a myriad of factors, including feats, skills, backgrounds, and present notoriety. Upon entry to a neighboring domain, all silver earned in the previous domain are itemized and must be lended into domain tender before they may be used for non-player character transactions.
Certain properties may include persistent storage, and therefore may be used to store any number of itemized currency up to their physical limit.
Economy in The Domains of Dread
The economy in The Domains of Dread is, by and large, player driven. Though non-player character vendors exist and have varied enough inventories that interaction with other players and their characters for mundane items of routine is not necessary, higher value and especially Influenced items are almost exclusive to the player end of the economy except for any new or returning unique items as dispensed by Game Masters.
Because the inventories of closured characters permanently remove high value items out of the economy, inflationary or deflationary spirals are rare and the long-term value of items preserved. Game Masters retain the right to stimulate or contract the economy in any number of ways, but they will remain fictional so that characters themselves may react accordingly.