Grease: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: conjuration | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 1st, [[Bardic Spells|bardic]] 1st, [[Occult Spells|occult]] 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: short | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: reaction | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: reflex | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: any animal or cooking fat | ||
Target radius is smothered with slippery grease, causing any target within to make a Reflex save every round to resist being knocked ''<code>[[Status Effects|off-balance]]</code>.'' Even those who succeed their Reflex save are ''slowed'' for as long as they remain in the radius. | |||
Revision as of 04:11, 14 June 2025
School: conjurationCircle: arcane 1st, bardic 1st, occult 1stSpell Components: V, SAction Time: 1 actionRange: shortShape: radiusTargeting: all (radius)Base Duration: reactionSaving Throw: reflexSpell Resistance: noRitual Components: any animal or cooking fat
Target radius is smothered with slippery grease, causing any target within to make a Reflex save every round to resist being knocked off-balance. Even those who succeed their Reflex save are slowed for as long as they remain in the radius.