Shield of Faith: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
mNo edit summary |
||
| Line 1: | Line 1: | ||
<code>'''School'''</code>: | <code>'''School'''</code>: abjuration | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Divine Spells|divine]] 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: self | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: normal | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Lays a forthright hand, bestowing <code>+1 deflection AC/6 levels (minimum +1)</code> against all sources. If caster has ''[[Spell Focus|spell focus: abjuration]],'' then raises base value bestowed to <code>+2 deflection AC</code>, scaling up to <code>+3 deflection AC</code> against all sources at the <code>12th level</code>. | |||
Revision as of 15:49, 7 June 2025
School: abjurationCircle: divine 1stSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: selfBase Duration: normalSaving Throw: will (harmless)Spell Resistance: yesRitual Components: n/a
Lays a forthright hand, bestowing +1 deflection AC/6 levels (minimum +1) against all sources. If caster has spell focus: abjuration, then raises base value bestowed to +2 deflection AC, scaling up to +3 deflection AC against all sources at the 12th level.