Grease: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: conjuration
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 1st, [[Bardic Spells|bardic]] 1st, [[Occult Spells|occult]] 1st
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: short
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: radius
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: reaction
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: reflex
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: no
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: any animal or cooking fat
Target radius is smothered with slippery grease, causing any target within to make a Reflex save every round to resist being knocked ''<code>[[Status Effects|off-balance]]</code>.'' Even those who succeed their Reflex save are ''slowed'' for as long as they remain in the radius.

Revision as of 04:11, 14 June 2025

School: conjuration
Circle: arcane 1st, bardic 1st, occult 1st
Spell Components: V, S
Action Time: 1 action
Range: short
Shape: radius
Targeting: all (radius)
Base Duration: reaction
Saving Throw: reflex
Spell Resistance: no
Ritual Components: any animal or cooking fat

Target radius is smothered with slippery grease, causing any target within to make a Reflex save every round to resist being knocked off-balance. Even those who succeed their Reflex save are slowed for as long as they remain in the radius.