Darkvision: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: transmutation | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: ancient 1st, divine 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: self, allies | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: normal | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Lays a lightening hand, replicating darkvision on the target. ''Darkvision'' cannot pierce the effects of magical darkness, but will make dark areas appear brighter. Will not prevent [[Fear, Horror and Delirium|delirium]] saves made for being in dark, unenclosed spaces or during nighttime, or make ''<code>[[Status Effects|hidden]]</code>'' characters easier to [[Stealth and Detection|detect]]. |
Revision as of 12:32, 20 June 2025
School
: transmutationCircle
: ancient 1st, divine 1stSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: self, alliesBase Duration
: normalSaving Throw
: will (harmless)Spell Resistance
: noRitual Components
: n/a
Lays a lightening hand, replicating darkvision on the target. Darkvision cannot pierce the effects of magical darkness, but will make dark areas appear brighter. Will not prevent delirium saves made for being in dark, unenclosed spaces or during nighttime, or make hidden
characters easier to detect.