Resist Elements: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: abjuration | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 2nd, [[Arcane Spells|arcane]] 2nd, [[Divine Spells|divine]] 2nd, [[Occult Spells|occult]] 2nd | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: self, allies | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: normal | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: greater ash pile or greater ice pile | ||
Lays a strengthened, ablative hand, bestowing <code>20/- DR</code> against elemental sources of damage such as <code>acid damage</code>, <code>cold damage</code>, <code>electrical damage</code> or <code>fire damage</code>, absorbing up to <code>30 HP</code> before collapsing. If caster has ''[[Spell Focus|spell focus: abjuration]],'' then also prevents taking environmental damage that would otherwise be suffered from being in particularly cold or hot environments for as long as the <code>DR</code> persists. | |||
Revision as of 14:24, 21 June 2025
School: abjurationCircle: ancient 2nd, arcane 2nd, divine 2nd, occult 2ndSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, alliesBase Duration: normalSaving Throw: will (harmless)Spell Resistance: yesRitual Components: greater ash pile or greater ice pile
Lays a strengthened, ablative hand, bestowing 20/- DR against elemental sources of damage such as acid damage, cold damage, electrical damage or fire damage, absorbing up to 30 HP before collapsing. If caster has spell focus: abjuration, then also prevents taking environmental damage that would otherwise be suffered from being in particularly cold or hot environments for as long as the DR persists.