Desecrate: Difference between revisions

From The Domains of Dread
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  <code>'''School'''</code>:
  <code>'''School'''</code>: evocation
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Divine Spells|divine]] 2nd, [[Occult Spells|occult]] 2nd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: radius from self
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all undead
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: short
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will (harmless)
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
A radius of descration pulses from the caster, granting all unliving targets within <code>+1 to attack and damage rolls and universal saves</code>. Turn, rebuke or control undead checks on the affected have <code>+1 DC</code>. If caster has ''greater [[Spell Focus|spell focus: evocation]],'' instead grants <code>+2 to attack and damage rolls and universal saves</code>. The bonus damage from ''desecrate'' is always <code>necrotic damage</code>.

Latest revision as of 00:58, 22 June 2025

School: evocation
Circle: divine 2nd, occult 2nd
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius from self
Targeting: all undead
Base Duration: short
Saving Throw: will (harmless)
Spell Resistance: yes
Ritual Components: n/a

A radius of descration pulses from the caster, granting all unliving targets within +1 to attack and damage rolls and universal saves. Turn, rebuke or control undead checks on the affected have +1 DC. If caster has greater spell focus: evocation, instead grants +2 to attack and damage rolls and universal saves. The bonus damage from desecrate is always necrotic damage.