Cure Serious Wounds: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: necromancy [healing]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 4th, [[Bardic Spells|bardic]] 3rd, [[Divine Spells|divine]] 3rd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: touch
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: touch
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will half (harmless)
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Lays a serious, healing hand, healing <code>3d8 HP, +1 level (max +10)</code> as positive energy on a living target, or dealing <code>3d8 positive energy damage, +1/level (max +10)</code> on an unliving target.

Revision as of 19:18, 25 June 2025

School: necromancy [healing]
Circle: ancient 4th, bardic 3rd, divine 3rd
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: all
Base Duration: instant 
Saving Throw: will half (harmless)
Spell Resistance: yes
Ritual Components: n/a

Lays a serious, healing hand, healing 3d8 HP, +1 level (max +10) as positive energy on a living target, or dealing 3d8 positive energy damage, +1/level (max +10) on an unliving target.