Cure Serious Wounds: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy [healing] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 4th, [[Bardic Spells|bardic]] 3rd, [[Divine Spells|divine]] 3rd | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will half (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Lays a serious, healing hand, healing <code>3d8 HP, +1 level (max +10)</code> as positive energy on a living target, or dealing <code>3d8 positive energy damage, +1/level (max +10)</code> on an unliving target. |
Revision as of 19:18, 25 June 2025
School
: necromancy [healing]Circle
: ancient 4th, bardic 3rd, divine 3rdSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: allBase Duration
: instantSaving Throw
: will half (harmless)Spell Resistance
: yesRitual Components
: n/a
Lays a serious, healing hand, healing 3d8 HP, +1 level (max +10)
as positive energy on a living target, or dealing 3d8 positive energy damage, +1/level (max +10)
on an unliving target.