Ghoul Gesture: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Occult Spells|occult]] 3rd | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: ray | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Sends a ghoulish energy after the target, ''<code>[[Status Effects|paralyzing]]</code>'' them for <code>1d3+1 rounds</code>. Targets who fail a second Fortitude save are also ''<code>sickened</code>'' for <code>1d3+1</code> rounds. If caster has ''[[Spell Focus|greater spell focus: necromancy]],'' both effects instead linger for <code>2d3+1 rounds</code>. | |||
Revision as of 19:56, 25 June 2025
School: necromancyCircle: occult 3rdSpell Components: V, SAction Time: 1 actionRange: mediumShape: rayTargeting: hostiles onlyBase Duration: instantSaving Throw: fortitudeSpell Resistance: yesRitual Components: n/a
Sends a ghoulish energy after the target, paralyzing them for 1d3+1 rounds. Targets who fail a second Fortitude save are also sickened for 1d3+1 rounds. If caster has greater spell focus: necromancy, both effects instead linger for 2d3+1 rounds.