Doomtide: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: illusion [gas, mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Occult Spells|occult]] 4th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius around self (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: short | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
An illusory black, creeping mist surrounds the caster, stationary once created. Those inside the mist have <code>50% ''[[Status Effects|concealment]]''</code> against outside attacks and imposes an additional <code>35% miss chance</code> to ranged attackers, but must make Will saves else become ''<code>dazed</code>'' for as long as they remain or <code>2d3+1</code> rounds after exiting. Like all gases, it will be dispersed if any part is affected by ''[[Gust of Wind|gust of wind]]''. | |||
Latest revision as of 01:50, 27 June 2025
School: illusion [gas, mind-affecting]Circle: occult 4thSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius around self (medium)Targeting: all (radius)Base Duration: shortSaving Throw: willSpell Resistance: noRitual Components: n/a
An illusory black, creeping mist surrounds the caster, stationary once created. Those inside the mist have 50% concealment against outside attacks and imposes an additional 35% miss chance to ranged attackers, but must make Will saves else become dazed for as long as they remain or 2d3+1 rounds after exiting. Like all gases, it will be dispersed if any part is affected by gust of wind.