Finger of Agony: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: arcane 4th, occult 4th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude half | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
Lays an agonizing hand on target, dealing <code>3d6 necrotic damage/round</code> and ''<code>[[Status Effects|nauseating]]</code>'' them for <code>2d3+1 rounds</code>. If caster has ''[[Spell Focus|greater spell focus: necromancy]],'' instead lingers for <code>3d3+1 rounds</code>. |
Latest revision as of 12:36, 27 June 2025
School
: necromancyCircle
: arcane 4th, occult 4thSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: hostiles onlyBase Duration
: instantSaving Throw
: fortitude halfSpell Resistance
: yesRitual Components
: TBA
Lays an agonizing hand on target, dealing 3d6 necrotic damage/round
and nauseating
them for 2d3+1 rounds
. If caster has greater spell focus: necromancy, instead lingers for 3d3+1 rounds
.