Nightmare: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: illusion [mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 5th, [[Arcane Spells|arcane]] 5th, [[Bardic Spells|bardic]] 5th, [[Occult Spells|occult]] 5th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: broadcast | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will half | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
Causes the target to imagine a disturbing scene or visage, dealing <code>1d10 astral damage/3 levels</code> and ''<code>[[Status Effects|fatiguing]]</code>'' them, persisting until cured such as from successfully [[Recovery and Rest Cycles|resting]]. | |||
Latest revision as of 01:46, 1 July 2025
School: illusion [mind-affecting]Circle: ancient 5th, arcane 5th, bardic 5th, occult 5thSpell Components: V, SAction Time: 1 actionRange: mediumShape: broadcastTargeting: hostiles onlyBase Duration: instantSaving Throw: will halfSpell Resistance: yesRitual Components: TBA
Causes the target to imagine a disturbing scene or visage, dealing 1d10 astral damage/3 levels and fatiguing them, persisting until cured such as from successfully resting.