Creeping Doom: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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Line 1: Line 1:
  <code>'''School'''</code>:
  <code>'''School'''</code>: conjuration
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 7th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: radius (medium)
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: reflex half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: no
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Causes thorny, venomed vines to burst from the ground, dealing <code>1d20 piercing damage</code> and an additional <code>1d6 piercing damage/round</code>, ''<code>[[Status Effects|slowing]]</code>'' the affected for <code>3d3+1 rounds</code>. Those who fail their Reflex save are ''<code>fatigued</code>'' by the spines, persisting until cured such as from successfully [[Recovery and Rest Cycles|resting]].

Latest revision as of 00:49, 6 July 2025

School: conjuration
Circle: ancient 7th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius (medium)
Targeting: all (radius)
Base Duration: instant
Saving Throw: reflex half
Spell Resistance: no
Ritual Components: n/a

Causes thorny, venomed vines to burst from the ground, dealing 1d20 piercing damage and an additional 1d6 piercing damage/round, slowing the affected for 3d3+1 rounds. Those who fail their Reflex save are fatigued by the spines, persisting until cured such as from successfully resting.