Creeping Doom: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
mNo edit summary |
||
| Line 1: | Line 1: | ||
<code>'''School'''</code>: | <code>'''School'''</code>: conjuration | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 7th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: reflex half | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Causes thorny, venomed vines to burst from the ground, dealing <code>1d20 piercing damage</code> and an additional <code>1d6 piercing damage/round</code>, ''<code>[[Status Effects|slowing]]</code>'' the affected for <code>3d3+1 rounds</code>. Those who fail their Reflex save are ''<code>fatigued</code>'' by the spines, persisting until cured such as from successfully [[Recovery and Rest Cycles|resting]]. | |||
Latest revision as of 00:49, 6 July 2025
School: conjurationCircle: ancient 7thSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (medium)Targeting: all (radius)Base Duration: instantSaving Throw: reflex halfSpell Resistance: noRitual Components: n/a
Causes thorny, venomed vines to burst from the ground, dealing 1d20 piercing damage and an additional 1d6 piercing damage/round, slowing the affected for 3d3+1 rounds. Those who fail their Reflex save are fatigued by the spines, persisting until cured such as from successfully resting.