Righteous Gaze: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: enchantment [gaze, mind-affecting]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: divine 7th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: gaze
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: quick
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Induces incredible fear in the target about the caster with a glare, ''<code>[[Status Effects|panicking]]</code>'' them and bestowing ''<code>deathwatch</code>.'' Targets that already have ''deathwatch'' must succeed at an additional death save or else collapse. Like all gazes, it will not function if either the target or the caster are ''blinded'' or otherwise lack eyes.

Revision as of 16:57, 6 July 2025

School: enchantment [gaze, mind-affecting]
Circle: divine 7th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: gaze
Targeting: hostiles only
Base Duration: quick
Saving Throw: will
Spell Resistance: yes
Ritual Components: n/a

Induces incredible fear in the target about the caster with a glare, panicking them and bestowing deathwatch. Targets that already have deathwatch must succeed at an additional death save or else collapse. Like all gazes, it will not function if either the target or the caster are blinded or otherwise lack eyes.