Glyph of Weakness: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy [glyph] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 7th, [[Occult Spells|occult]] 7th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 2 actions | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: short | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: placed radius (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: permanent (glyph) quick (STR damage) | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude half | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Inscribes a delicate but weakening glyph not far from the caster's feet, unseen unless discovered with a <code>DC 25</code> [[Search]] check. Any caster may have only one active glyph at a time - inscribing another causes any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster that trips the glyph causes the entire area to erupt with an enervating energy, dealing <code>2d6 STR damage</code>. A glyph behaves like a supernatural trap and may be disarmed by anyone with the ''trapfinder'' feat with a <code>DC 34</code> [[Handle Device]] check, else the glyph activates. |
Latest revision as of 20:58, 6 July 2025
School
: necromancy [glyph]Circle
: arcane 7th, occult 7thSpell Components
: V, SAction Time
: 2 actionsRange
: shortShape
: placed radius (medium)Targeting
: all (radius)Base Duration
: permanent (glyph) quick (STR damage)Saving Throw
: fortitude halfSpell Resistance
: noRitual Components
: n/a
Inscribes a delicate but weakening glyph not far from the caster's feet, unseen unless discovered with a DC 25
Search check. Any caster may have only one active glyph at a time - inscribing another causes any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster that trips the glyph causes the entire area to erupt with an enervating energy, dealing 2d6 STR damage
. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 34
Handle Device check, else the glyph activates.