Glyph of Weakness

From The Domains of Dread
School: necromancy [glyph]
Circle: arcane 7th, occult 7th
Spell Components: V, S
Action Time: 2 actions
Range: short
Shape: placed radius (medium)
Targeting: all (radius)
Base Duration: permanent (glyph) quick (STR damage)
Saving Throw: fortitude half
Spell Resistance: no
Ritual Components: n/a

Inscribes a delicate but weakening glyph not far from the caster's feet, unseen unless discovered with a DC 25 Search check. Any caster may have only one active glyph at a time - inscribing another causes any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster that trips the glyph causes the entire area to erupt with an enervating energy, dealing 2d6 STR damage. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 34 Handle Device check, else the glyph activates.