Endure Elements

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School: abjuration
Circle: ancient 1st, arcane 1st, bardic 1st, divine 1st, occult 1st
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: self, allies
Base Duration: normal
Saving Throw: will (harmless)
Spell Resistance: yes
Ritual Components: ash pile or ice pile

Lays an ablative hand, bestowing 10/- DR against elemental sources of damage such as acid damage, cold damage, electrical damage or fire damage, absorbing up to 20 HP before collapsing. If caster has spell focus: abjuration, then also prevents taking environmental damage that would otherwise be suffered from being in particularly cold or hot environments for as long as the DR persists.