Enchantment and Domination
In The Domains of Dread there are three tiers of enchantment which confer some amount of control over the enchanted target: suggestion, charmed, and dominated. The following are guidelines which must be followed when using these abilities on a successfully enchanted target. In all cases enchanting a target is a hostile action for purposes of character versus character and should additionally observe those considerations to ensure fairness to all involved players.
Suggestion
A target who is under the effects of suggestion will perform a single mundane and plausible action which does not directly imperil them, require them to speak, answer questions, or fictionally take longer than 30 seconds to perform. Only human-controlled targets can receive bespoke instruction - AI-controlled targets will simply be dazed instead. Once the action completes, they will no longer be under the effects of any enchantment. For the target, they will feel only lost time for the duration and the sensation of minor befuddlement that soon fades. A character who saves against suggestion will be notified that a hostile action was performed on them and are allowed to react accordingly.
Legal Uses of Suggestion
This list is non-exhaustive and provided as reference only.
- "Turn around."
- "Stop."
- "Walk this way."
- "Show me [object obvious and visible]."
- "Close your eyes."
- "Sheathe your weapon."
- "Laugh."
Illegal Uses of Suggestion
This list is non-exhaustive and provided as reference only.
- "Give me all of your silver." Absurd request.
- "Tell me..." Would require target to answer a question.
- "Say..." Would require target to speak.
- "Show me [object not obvious or visible]." Would take too long fictionally.
- "Walk off the cliff." Imperiling.
- "Attack your allies." Absurd request.
- "Harm yourself." Imperiling.
Charm
A target who is charmed will believe the source and only the source to be a trusted ally over the duration. They will perceive the source's words in the most favorable way and may undertake orders which are rational to them at their leisure. Only human-controlled targets can receive bespoke instruction - AI-controlled targets will simply be stunned instead. Charmed targets will not slavishly obey the whims of the source, nor are they subject to self-harm. If harmed by the source or the source's apparent allies, the enchantment breaks.
Legal Uses of Charm
This list is non-exhaustive and provided as reference only.
- "Follow me." The destination must be reasonable and not obviously dangerous.
- "Put away your weapons, I am a friend."
- "Tell me..." The question should be plausible and rational for a friend to answer.
- "Show me..." The item should be plausible and rational for a friend to be shown or given.
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