Enchantment and Domination

From The Domains of Dread

In The Domains of Dread there are three tiers of enchantment which confer some amount of control over the enchanted target: suggestion, charmed, and dominated. The following are guidelines which must be followed when using these abilities on a successfully enchanted target. In all cases enchanting a target is a hostile action for purposes of character versus character and should additionally observe those considerations to ensure fairness to all involved players.

Suggestion

A target who is under the effects of suggestion will perform a single mundane and plausible action which does not directly imperil them, require them to speak, answer questions, or fictionally take longer than 30 seconds to perform. Only human-controlled targets can receive bespoke instruction - AI-controlled targets will simply be dazed instead. Once the action completes, they will no longer be under the effects of any enchantment. For the target, they will feel only lost time for the duration and minor befuddlement. A character who saves against suggestion will be notified that a hostile action was performed on them and are allowed to react accordingly.

Legal Uses of Suggestion

This list is non-exhaustive and provided as reference only.

  • "Turn around."
  • "Stop."
  • "Walk this way."
  • "Show me [object obvious and visible]."
  • "Close your eyes."
  • "Sheathe your weapon."
  • "Laugh."

Illegal Uses of Suggestion

This list is non-exhaustive and provided as reference only.

  • "Give me all of your silver." Absurd request.
  • "Tell me..." Would require target to answer a question.
  • "Say..." Would require target to speak.
  • "Show me [object not obvious or visible]." Would take too long fictionally.
  • "Walk off the cliff." Imperiling.
  • "Attack your allies." Absurd request.
  • "Harm yourself." Imperiling.
  • "In five minutes..." Action must be performed immediately.

Charm

A target who is charmed will believe the source and only the source to be a trusted ally over the duration. They will perceive the source's words in the most favorable way and may undertake orders which are rational to them at their leisure. Only human-controlled targets can receive bespoke instruction - AI-controlled targets will simply be stunned instead. Charmed targets will not slavishly obey the whims of the source, nor are they subject to self-destruction. If harmed by the source or the source's apparent allies, the enchantment breaks. When the effects of being charmed ends or is saved against, the target will be notified that a hostile action was performed on them and are allowed to react accordingly.

Legal Uses of Charm

This list is non-exhaustive and provided as reference only.

  • "Follow me." The destination must be reasonable and not obviously dangerous.
  • "Put away your weapons, I am a friend."
  • "Tell me..." The question should be plausible and rational for a friend to answer.
  • "Show me..." The item should be plausible and rational for a friend to be shown or given.
  • "Protect me." The violence source should not be the target's own allies.
  • "Take me to..." The destination must be reasonable and not obviously dangerous.

Illegal Uses of Charm

This list is non-exhaustive and provided as reference only.

  • "Tell me a secret you hold dear." Absurd request.
  • "Attack your allies." Absurd request.
  • "Harm yourself." Imperiling.
  • "Give me all of your silver." Absurd request.
  • "Say..." Target would not receive direct demands.
  • "Prostrate yourself before me." Absurd request.

Domination

A target who is dominated will perform actions as ordered so long as they do not perform self-destruction. They are telepathically linked to the source and are under their direct control. As such higher order functions cease to be for dominated targets, and are unable to answer questions thereof. Only human-controlled targets can receive bespoke instruction - AI-controlled targets will be assigned as henchmen of the character instead. A target and the source do not have to share a language for domination to function. When the effects of being dominated ends, the character will perceive only lost time and minor befuddlement. A character who saves against domination will be notified that a hostile action was performed on them and are allowed to react accordingly.

Legal Uses of Domination

This list is non-exhaustive and provided as reference only.

  • "Follow me." The destination may be obviously dangerous.
  • "Put away your weapons."
  • "Don't attack me or my allies."
  • "Attack your allies."
  • "Say..." Target will speak what character provides verbatim.
  • "Give me..." Source must be able to visualize what exactly should be given.
  • "Go here and do..."
  • "In five minutes..."

Illegal Uses of Domination

This list is non-exhaustive and provided as reference only.

  • "Harm yourself." Self-destructive.
  • "Walk off this cliff." Self-destructive.
  • "Take me to..." Would require higher order function.
  • "Tell me..." Would require higher order function.

Detecting Enchantment

A character may attempt to detect the presence of enchantment on another character by examining them. This rolls a DC 25 Perception check, notifying them if it succeeds and not if inconclusive. They will only notice that the character is behaving strangely, not the exact method of enchantment being used. This check may be repeated once every 3 minutes IRT.