Endure Elements
School: abjurationCircle: ancient 1st, arcane 1st, bardic 1st, divine 1st, occult 1stSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, alliesBase Duration: normalSaving Throw: will (harmless)Spell Resistance: yesRitual Components: ash pile or ice pile
Lays an ablative hand, bestowing 10/- DR against elemental sources of damage such as acid damage, cold damage, electrical damage or fire damage, absorbing up to 20 HP before collapsing. If caster has spell focus: abjuration, then also prevents taking environmental damage that would otherwise be suffered from being in particularly cold or hot environments for as long as the DR persists.