Cure Critical Wounds
School: necromancy [healing]Circle: bardic 4th, divine 4thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: allBase Duration: instantSaving Throw: will half (harmless)Spell Resistance: yesRitual Components: n/a
Lays a critical, healing hand, healing 4d8 HP, +1 level as positive energy on a living target, or dealing 4d8 positive energy damage, +1/level on an unliving target.