Cure Critical Wounds
School
: necromancy [healing]Circle
: bardic 4th, divine 4thSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: allBase Duration
: instantSaving Throw
: will half (harmless)Spell Resistance
: yesRitual Components
: n/a
Lays a critical, healing hand, healing 4d8 HP, +1 level
as positive energy on a living target, or dealing 4d8 positive energy damage, +1/level
on an unliving target.