Cure Critical Wounds

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School: necromancy [healing]
Circle: bardic 4th, divine 4th
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: all
Base Duration: instant 
Saving Throw: will half (harmless)
Spell Resistance: yes
Ritual Components: n/a

Lays a critical, healing hand, healing 4d8 HP, +1 level as positive energy on a living target, or dealing 4d8 positive energy damage, +1/level on an unliving target.