Ascetic

From The Domains of Dread

Curious is the life of an Ascetic, people who, where faced with the decadence and temptations pervading through the Realms of Terror, do not only turn a blind eye. For them, there is no wine worth drinking, no feast which cannot be gorging, no revelry appropriate to its cost to the self. Instead, so they say, worthiness may be found only in discipline. In refusal, enlightenment. In abstinence, peace. In training, ferocity. Though how the individual Ascetic comes upon these truths is their own, all understand that the greatest wellspring of power stems from the body and soul.

Though often recluses, Ascetics may be found anywhere beyond the Misty Border. The inherent nature of their "profession" permits them a level of verisimilitude to practice in their lonesome without the need for public scrutiny. Some even collect themselves into temples and monasteries, adhering to a particular ideoligion, but this is not necessary for an Ascetic to embody their truths in the Realms of Terror. Others ruthlessly pursue this path with dogged inspiration, unaware - or perhaps bidding - that they will collide eventually with the real bearer of their powers: the Dread Astral.

Ascetics as Adventurers

Though many Ascetics are preferential to lives of hermitage, training, and quiet introspection, circumstances do not usually permit they be apart from the world when alone and forever. Adversity and challenge may motivate the Ascetic to move on from mere exercise but separate to this, others may feel it is their mission to eliminate threats to greater harmony. Indeed, meditation on one's own philosophies can divine certain moral obligations. Some may even travel as teachers, seeking students to share their enlightened truths.

Ideology and Alignment

All Ascetics are necessarily lawful. They live with disciplined serenity of the soul and body either because they believe it to be a natural state for being, or because an unkind and random universe is something that they must transcend. Some may believe compassion and good works to be in upholding this harmonic ideal, where others believe their struggle as beyond moral parameters, and others still might yet believe that power for power's sake is the sole path to true ascendancy before all others. Ascetics find little comfort engaging with organized civilization - their platonic, often idealized version of "law and order" rarely translates to "public authority" in the Core, and those who defy unjust societies could be well within scope of their philosophies.

Ascetics beyond the Misty Border do not require a connection to the Divine, though many from Outlander worlds have and continue to maintain their faith. Absolving from material wealth and devoting oneself to a higher purpose is the theoretical core of many ideoligions however church structures in practice around the Core may be contrary to the tenets which bind the Ascetic save for remote monasteries and lodges. A shadowy cult proselytizing that the only true divinity is Man and Man alone has much to appeal to Ascetics willing to bear the effort in finding likeminded brothers and sisters - and moral questions put aside.

Origins

The decision to be as an Ascetic is not one undertaken by mishap or accident. Although transient circumstances may force one to survive on limited means to achieve a resemblance of self-sufficiency, only continued acts of will with commitment to cause, power and the self begin their transformation from mundane to aspirant. Some will have masters who educate them in what become their truths, or have sought scholarship with other students. Others yet might grow disgusted with the corruption that follows wealth and gluttonous excess, seeking 'purified' existence. There are those who take on these oaths as acts of penance, and those who are warriors upholding that no harmony of theirs can be brought about without force.

Races

Ascetics are outliers - most humans would consider participation in society on all levels as necessary for survival in the harsh environments, physical or social, espoused by the Core. Dwarves, especially those of Darkonian descent now displaced by the Requiem, may find peace in passionate self-reliance. Elves possess long memories and varied worldviews, which permits those seeking refuge from the chaotic climes of their ancestry a wealth of possible philosophies. Half-elves may turn to asceticism when they cannot find another place in the world. Though halflings thrive in communities, these communities may venerate humility as the ultimate ideal. Caliban, though struggled to find masters, could achieve asceticism as a result of controlling their challenging natures.

Other Perspectives

Ascetics may be so blessed as to be ignored by the local populace, evading ignorant accusations as to their motives or feats of seemingly impossible strength and dexterity. Among other adventurers they may receive curiosity or bemusement, marveling at the Ascetic's ability to remain relevant despite fighting with what appears to be little more than farming equipment if not their bare fists. Those whose studies lend them to guesstimate the real power behind the Ascetic, such as Wizards, may even fear them as living engines who cut through spell-work as easy as the open air.

Still, those of a similarly lawful bent such as Inquisitors and Paladins ought to respect the Ascetic, even if they may individually disagree on which tenets, oaths and truths are the most important.

Ascetics in The Domains of Dread

For the first two levels, an Ascetic has at least 1 BAB and d8 Hit Dice, beginning play with (4 + INT) x 4 Skill Points.

An Ascetic who ceases to be lawful or wears armor other than cloth ceases being able to express ki and forfeits all other class or archetype features. An Ascetic may only express ki through a weapon marked as an appropriate Ascetic weapon, or their bare fists.

Class Features

Ki pool: Ascetics use ki, a supernatural force embodied by the Ascetic whose origins stem from the Dread Astral. An Ascetic expends ki by manifesting ki abilities, other features which consume a set amount per activation. Their base ki pool before modifiers is 6 + WIS + 2/2 levels.

Illuminate (Ium)

Requirements: LE, LN, LG alignment
BAB: 1
Hit Dice: d6
Weapon Proficiencies: Simple, Exotic
Skill Points per Level: 4 + INT
Primary Saving Throw: All
Class Skills: Acrobatics, Handle Medicine, Intimidate, Intuition, Knowledge, Lore, Perception, Sleight of Hand, Stealth, Survival, Tumble
Unavailable Skills: Handle Animal
The Illuminate
Level BAB Fort Ref Will Special Honed Blades Ki Pool Ki Mobility
1st +1 +2 +2 +2 Unhindered, ki strike, honed blades, general feat +1d6 piercing +0 +0%
2nd +2 +3 +3 +3 Evasion +1d6 piercing +2 +0%
3rd +3 +3 +3 +3 Cut beyond, ki mobility, general feat, bonus illuminate feat +1d6 piercing +2 +10%
4th +4 +4 +4 +4 Unhindered +1, ASI +1d6 piercing +4 +10%
5th +5 +4 +4 +4 Still mind, ki maneuver +1d8 piercing +4 +10%
6th +6/+1 +5 +5 +5 Cut beyond +1, general feat, bonus illuminate feat +1d8 piercing +6 +20%
7th +7/+2 +5 +5 +5 Wholeness of body +1d8 piercing +6 +20%
8th +8/+3 +6 +6 +6 Unhindered +2, ASI +1d10 piercing +8 +20%
9th +9/+4 +6 +6 +6 See into astral, cut beyond +2, bonus illuminate feat +1d10 piercing +8 +30%
10th +10/+5 +7 +7 +7 Improved evasion +1d10 piercing +10 +30%
11th +11/+6/+1 +7 +7 +7 Diamond body +1d10 piercing +10 +30%
12th +12/+7/+2 +8 +8 +8 Diamond soul, bonus illuminate feat, ASI +2d6 piercing +12 +40%
13th +13/+8/+3 +8 +8 +8 Unhindered +3 +2d6 piercing +12 +40%
14th +14/+9/+4 +9 +9 +9 Cut beyond +3, capstone illuminate feat +2d6 piercing + 1d4 astral +14 +50%