Artificer Formulae

From The Domains of Dread

Level 0 - Primes

Conjuration

  • Acid Lob: Thrown broadcast deals 1d4+1 acid damage.

Enchantment

Evocation

Necromancy

Universal

  • Etch Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.

Level 1 - 1st Circle

Abjuration

Conjuration

Enchantment

Evocation

Illusion

Necromancy

  • Mend Light Wounds: Touch bestows fast healing 2 until 8 HP, +1/level (max +5) is restored.

Transmutation

Level 2 - 2nd Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Level 3 - 3rd Circle

Abjuration

Conjuration

Divination

Enchantment

Evocation

  • Clearing Explosive: Thrown radius neutralizes fog or gases and throws targets off-balance, prone.
  • Lightning Coil: Thrown broadcast deals 1d6 electrical damage/level.

Illusion

Necromancy

Transmutation

Level 4 - 4th Circle

Abjuration

Conjuration

Enchantment

Evocation

Illusion

Necromancy

Transmutation

  • Enervation Powder: Thrown broadcast deals 1d6+1 Str damage, slows.
  • Incite Rust: As rusting grasp.
  • Dissolution: Touch corrodes target weapon or equipment.
  • Vitriolic Shroud: Ward on target grants 5/- DR against acid damage, deals 1d6 acid damage, +1/level (max +10) to melee attackers.

Level 5 - 5th Circle

Abjuration

Conjuration

  • Freezing Explosive: Thrown radius fog deals 1d6 cold damage/round and knocks targets off-balance, prone.
  • Grave Explosive: Thrown radius gas deals 1d4 CON damage/round and bestows deathwatch. Targets with deathwatch must save or die.
  • Lightning Rod: Thrown broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).

Enchantment

Evocation

Necromancy

Transmutation

Level 6 - 6th Circle

Abjuration

Conjuration

Divination

Enchantment

Necromancy

Transmutation

Level 7 - 7th Circle

Enchantment

Necromancy

Transmutation