Poison Vines
School
: conjurationCircle
: ancient 7thSpell Components
: V, SAction Time
: 2 actionsRange
: shortShape
: placed radius (medium)Targeting
: all (radius)Base Duration
: permanentSaving Throw
: fortitude (poison) reflex (status effects)Spell Resistance
: noRitual Components
: n/a
Sets a viny trap not far from the caster's feet, hidden unless revealed with a DC 25
Search check. Any creature other than the caster entering the trap causes the entire area to explode with noxious gas and vines, bestowing a predetermined mundane poison dealing 1d10 CON damage
identical to poisons brought about any other way, including persisting until cured. Those who fail their Reflex save are additionally entangled
and slowed
for 3d3+1 rounds
. Only one instance of poison vines may be active at a time from the caster - setting another trap will cause any active poison vines to retract harmlessly. Poison vines behaves like a mundane trap and may be disarmed with a DC 34
Handle Device check, else the trap activates.