Cure Minor Wounds: Difference between revisions

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Created page with " <code>'''School'''</code>: necromancy [healing] <code>'''Circle'''</code>: ancient 0th, bardic 0th, divine 0th <code>'''Spell Components'''</code>: V, S <code>'''Action Time'''</code>: 1 action <code>'''Range'''</code>: touch <code>'''Shape'''</code>: touch <code>'''Targe'''ting</code>: self, allies, hostiles <code>'''Base Duration'''</code>: instant <code>'''Saving Throw'''</code>: will half (harmless) <co..."
 
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  <code>'''Range'''</code>: touch
  <code>'''Range'''</code>: touch
  <code>'''Shape'''</code>: touch
  <code>'''Shape'''</code>: touch
  <code>'''Targe'''ting</code>: self, allies, hostiles
  <code>'''Targe'''ting</code>: all
  <code>'''Base Duration'''</code>: instant
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>: will half (harmless)
  <code>'''Saving Throw'''</code>: will half (harmless)
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>: n/a
  <code>'''Ritual Components'''</code>: n/a
Lays a healing hand on target, healing <code>4 HP</code> as positive energy if they are living, or dealing <code>4 positive energy damage</code> if unliving. A character healed this way restores <code>1 HP</code> less every time it is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to <code>0 HP</code>.
Lays a minor, healing hand, healing <code>4 HP</code> as positive energy on a living target, or dealing <code>4 positive energy damage</code> on an unliving target. A character healed this way restores <code>1 HP</code> less every time ''cure minor wounds'' is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to <code>0 HP</code>.

Latest revision as of 00:15, 16 June 2025

School: necromancy [healing]
Circle: ancient 0th, bardic 0th, divine 0th
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: all
Base Duration: instant
Saving Throw: will half (harmless)
Spell Resistance: yes
Ritual Components: n/a

Lays a minor, healing hand, healing 4 HP as positive energy on a living target, or dealing 4 positive energy damage on an unliving target. A character healed this way restores 1 HP less every time cure minor wounds is cast until they have successfully rested, scaling down to 0 HP.