Darkvision: Difference between revisions

From The Domains of Dread
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  <code>'''School'''</code>: transmutation
  <code>'''School'''</code>: transmutation
  <code>'''Circle'''</code>: ancient 1st, divine 1st
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 1st, [[Arcane Spells|arcane]] 2nd, [[Divine Spells|divine]] 1st
  <code>'''Spell Components'''</code>: V, S
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>: 1 action
  <code>'''Action Time'''</code>: 1 action
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  <code>'''Saving Throw'''</code>: will (harmless)
  <code>'''Saving Throw'''</code>: will (harmless)
  <code>'''Spell Resistance'''</code>: no
  <code>'''Spell Resistance'''</code>: no
  <code>'''Ritual Components'''</code>: n/a
  <code>'''Ritual Components'''</code>: quality spyglass lens
Lays a lightening hand, replicating darkvision on the target. ''Darkvision'' cannot pierce the effects of magical darkness, but will make dark areas appear brighter. Will not prevent [[Fear, Horror and Delirium|delirium]] saves made for being in dark, unenclosed spaces or during nighttime, or make ''<code>[[Status Effects|hidden]]</code>'' characters easier to [[Stealth and Detection|detect]].
Lays an illuminating hand, replicating the effects of having darkvision on the target. ''Darkvision'' cannot pierce the effects of magical darkness, but will make dark areas appear brighter. Will not prevent [[Fear, Horror and Delirium|delirium]] saves made for being in dark, unenclosed spaces or during nighttime, or make ''<code>[[Status Effects|hidden]]</code>'' characters easier to [[Stealth and Detection|detect]].

Latest revision as of 13:00, 27 June 2025

School: transmutation
Circle: ancient 1st, arcane 2nd, divine 1st
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: self, allies
Base Duration: normal
Saving Throw: will (harmless)
Spell Resistance: no
Ritual Components: quality spyglass lens

Lays an illuminating hand, replicating the effects of having darkvision on the target. Darkvision cannot pierce the effects of magical darkness, but will make dark areas appear brighter. Will not prevent delirium saves made for being in dark, unenclosed spaces or during nighttime, or make hidden characters easier to detect.