Darkvision: Difference between revisions
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<code>'''School'''</code>: transmutation | <code>'''School'''</code>: transmutation | ||
<code>'''Circle'''</code>: ancient 1st, divine 1st | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 1st, [[Arcane Spells|arcane]] 2nd, [[Divine Spells|divine]] 1st | ||
<code>'''Spell Components'''</code>: V, S | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: 1 action | <code>'''Action Time'''</code>: 1 action | ||
Line 9: | Line 9: | ||
<code>'''Saving Throw'''</code>: will (harmless) | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: no | <code>'''Spell Resistance'''</code>: no | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: quality spyglass lens | ||
Lays | Lays an illuminating hand, replicating the effects of having darkvision on the target. ''Darkvision'' cannot pierce the effects of magical darkness, but will make dark areas appear brighter. Will not prevent [[Fear, Horror and Delirium|delirium]] saves made for being in dark, unenclosed spaces or during nighttime, or make ''<code>[[Status Effects|hidden]]</code>'' characters easier to [[Stealth and Detection|detect]]. |
Latest revision as of 13:00, 27 June 2025
School
: transmutationCircle
: ancient 1st, arcane 2nd, divine 1stSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: self, alliesBase Duration
: normalSaving Throw
: will (harmless)Spell Resistance
: noRitual Components
: quality spyglass lens
Lays an illuminating hand, replicating the effects of having darkvision on the target. Darkvision cannot pierce the effects of magical darkness, but will make dark areas appear brighter. Will not prevent delirium saves made for being in dark, unenclosed spaces or during nighttime, or make hidden
characters easier to detect.