Glyph of Pain: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: necromancy
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 5th, [[Divine Spells|divine]] 5th, [[Occult Spells|occult]] 5th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 2 actions
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: short
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: placed radius (medium)
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: permanent
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: reflex
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: no
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: TBA
Inscribes a delicate but painful glyph not far from the caster's feet, nominally unseen unless discovered with a <code>DC 25</code> [[Search]] check. Any caster may have only one glyph active at a time - inscribing another glyph will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster that trips the glyph causes the entire area to erupt with a wracking energy, bestowing <code>-4 to attack rolls and skill and ability checks</code> for <code>3d3+1 rounds</code>. A glyph behaves like a supernatural trap and may be disarmed by anyone with the ''trapfinder'' feat with a <code>DC 28</code> [[Handle Device]] check, else the glyph activates.

Latest revision as of 02:23, 1 July 2025

School: necromancy
Circle: arcane 5th, divine 5th, occult 5th
Spell Components: V, S
Action Time: 2 actions
Range: short
Shape: placed radius (medium)
Targeting: all (radius)
Base Duration: permanent
Saving Throw: reflex
Spell Resistance: no
Ritual Components: TBA

Inscribes a delicate but painful glyph not far from the caster's feet, nominally unseen unless discovered with a DC 25 Search check. Any caster may have only one glyph active at a time - inscribing another glyph will cause any active glyph to dissolve harmlessly. Once scribed, any creature other than the caster that trips the glyph causes the entire area to erupt with a wracking energy, bestowing -4 to attack rolls and skill and ability checks for 3d3+1 rounds. A glyph behaves like a supernatural trap and may be disarmed by anyone with the trapfinder feat with a DC 28 Handle Device check, else the glyph activates.