Cure Light Wounds: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: necromancy [healing] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 1st, [[Bardic Spells|bardic]] 1st, [[Divine Spells|divine]] 1st | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: touch | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: touch | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will half (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Lays a light, healing hand, healing <code>1d8 HP, +1/level (max +5)</code> as positive energy on a living target, or dealing <code>1d8 positive energy damage, +1/level (max +5)</code> on an unliving target. | |||
Latest revision as of 00:15, 16 June 2025
School: necromancy [healing]Circle: ancient 1st, bardic 1st, divine 1stSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: allBase Duration: instantSaving Throw: will half (harmless)Spell Resistance: yesRitual Components: n/a
Lays a light, healing hand, healing 1d8 HP, +1/level (max +5) as positive energy on a living target, or dealing 1d8 positive energy damage, +1/level (max +5) on an unliving target.