Cure Light Wounds
School
: necromancy [healing]Circle
: ancient 1st, bardic 1st, divine 1stSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: allBase Duration
: instantSaving Throw
: will half (harmless)Spell Resistance
: yesRitual Components
: n/a
Lays a light, healing hand, healing 1d8 HP, +1/level (max +5)
as positive energy on a living target, or dealing 1d8 positive energy damage, +1/level (max +5)
on an unliving target.