Cure Light Wounds
School: necromancy [healing]Circle: ancient 1st, bardic 1st, divine 1stSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: allBase Duration: instantSaving Throw: will half (harmless)Spell Resistance: yesRitual Components: n/a
Lays a light, healing hand, healing 1d8 HP, +1/level (max +5) as positive energy on a living target, or dealing 1d8 positive energy damage, +1/level (max +5) on an unliving target.