Character Creation: Difference between revisions

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Every character begins at character creation in ''[[The Domains of Dread]].'' Anyone may freely add more characters to their server vault, though only two may be ever be designated as active and able to leave the [[Out of Character Experience|out of character experience]] by the Game Masters at a time. For more information about this process, please see the [[Applications and the Allowlist|allowlist]] article. The following is a step by step summary of the choices available during character creation, with many linked to their own, more detailed articles.
Every character begins with character creation in ''The Domains of Dread''. Anyone may freely connect and add more characters to their server vault at any time, though only <code>2</code> characters may ever be designated as active at the same time and able to leave the [[Out of Character Experience|out of character experience]]. For more information about the [[Applications and the Allowlist|allowlist]] process, please see its article. The following is a step by step summarization of the choices available during character creation with many linking out to their own, more detailed articles.


== Pre-Game Creation ==
== Pre-Game Creation ==
Pre-game in this context means before a character has spawned into the out of character experience and after the player has selected "New" in their server vault.
“Pre-game” in this context means before a character has physically spawned into the out of character experience, after the player has selected “New” when viewing their server vault.


=== Phenotype ===
=== Phenotype ===
  ''vanilla: Gender''
  ''vanilla: Gender''
There are three phenotype options which will alter the initial appearance of a character's model: Masculine, Feminine and Androgynous.
There are three phenotype options which alter the character’s body model: Masculine, Feminine and Androgynous.


=== [[Races|Race]] ===
=== [[Races|Race]] ===
There are no subrace options available at this time in ''The Domains of Dread -'' what is available from this menu is what is available in-game.
No subrace options exist at this time on ''The Domains of Dread''—the choices available from this menu mirror what is available in-game.


=== Portrait ===
=== Portrait ===
A community portrait pack is available on the Steam Workshop. Those seeking to contribute their characters' portraits to this pack should see that page for submission guidelines and instructions.
A community portrait pack is made available on the Steam Workshop. Those seeking to contribute their characters’ portraits to be included in this pack should see that page for submission guidelines and instructions.


=== [[Classes and Archetypes|Class]] ===
=== [[Classes and Archetypes|Class]] ===
Do be advised that Divine and Occult class archetypes have their own application type.
Do be advised that particular class archetypes require their own application, such as Divine or Occult.


=== [[Alignment]] ===
=== [[Alignment]] ===
The character's starting alignment may change in-game during play but, at character creation, should observe any alignment requirement from intended ideoligion or archetype selection.
The character’s starting alignment may change in-game but, at character creation, must observe any alignment requirements from their chosen ideoligion (if present) or class archetype selection.


=== [[Attributes]] ===
=== [[Attributes]] ===
  ''vanilla: Abilities''
  ''vanilla: Abilities''
Unchanged except for label to bring in line with ''The Domains of Dread's'' verbiage for these values.
A player must observe mild [[Build Restrictions|build restrictions]] when appropriating their character’s attributes—see its article for details.


=== Packages ===
=== Packages ===
[[Skills]] are not selectable in the pre-game character creator. They are automatically banked to be spent on the 2nd and 3rd level once in the out of character experience. [[Spells]] are also not chosen in this phase; they are allocated all at once after archetype selection at the 3rd level.
[[Skills]] are not selectable in the pre-game character creator, as they are automatically banked to be spent on the <code>2nd</code> and <code>3rd level</code> once inside the out of character experience. [[Spells]] are not chosen either as they are allocated all at once with archetype selection at the <code>3rd level</code>.


=== Customize ===
=== Customize ===
Character model adjustment is disabled however other features of this menu such as name, age, voiceset and initial description are available. Everything in this menu may also be altered in the out of character experience.
Character model adjustment is disabled from this screen however other features such as name, age, voiceset and initial description are available. Everything entered from this screen may be altered in the out of character experience.


== In-Game Creation ==
== In-Game Creation ==
New characters are moved to their own area in the out of character experience inaccessible by characters who have already entered the world.
New characters are automatically moved to their own area in the out of character experience, separate from the area accessible by characters who have already entered the world.


=== Presentation ===
=== Presentation ===
This option controls how non-player characters are expected to address the player character in their dialogues and any other interaction. Limitations of a varied design permit only three options at this time: Masculine (he/him), Feminine (she/her), and Neutral (they/them). This may be changed at-will after character creation by summoning the [[Disguises and Personae|Personae]] menu with the ''<code>!m personae</code>'' [[Commands|command]], short alias ''<code>!m p</code>.'' A character's chosen presentation is appended to the bottom of their Examine window for view by other players.
This option controls how non-player characters are expected to address the character in their dialogues and any other interactions. Limitations necessitate only three options are available: Masculine (he/him), Feminine (she/her), and Neutral (they/them). This may be changed at will by invoking the [[Disguises and Personae|personae]] menu with the <code>''!persona''</code>, short alias ''<code>!p</code>'' [[Chat Commands|chat command]]. A character’s presentation is appended to the bottom of their examine window when viewed by other players.


=== Origin ===
=== Origin ===
A character may be native to Ravenloft, or an Outlander. If they are from a supported setting (including Ravenloft), region/domain of origin will also be specified. Characters receive the ''lingua franca'' of a supported domain or region as a bonus [[Languages|language]] regardless of their permanent Intelligence score.
A character may be native to the demiplane, or an Outlander. If they are from a supported setting, region/domain of origin will also be specified. Characters receive the ''lingua franca'' of their chosen domain or region as a bonus [[Languages|language]] regardless of <code>INT</code>.


=== [[Backgrounds|Background]] ===
=== [[Backgrounds|Background]] ===
The chosen background provides minor skill adjustments, [[Notoriety|NR]] adjustments, features or complications. Every character must choose a background relevant to their backstory. For more information, please see the linked article.
The background chosen provides minor skill adjustments, [[Notoriety|NR]] adjustments, features or complications. Every character must choose a background that is some way relevant to their backstory.


=== [[Ideoligions|Ideoligion]] ===
=== [[Ideoligions|Ideoligion]] ===
The character's belief system. If it permits, a deity will also be chosen. Unsupported ideoligions, such as those from [[homebrew or unsupported settings]], may be selected with "Other". Please see that article for restrictions and details.
The character’s belief system. If permitting, a deity will also be chosen. Unsupported ideoligions such as those from [[Homebrew or Unsupported Settings|homebrew or unsupported settings]] may be selected with “Other”.


=== Newly or Established Misted ===
=== Newly or Established Misted ===
All player characters will have been Misted to their start location regardless if they are a native or an Outlander. If there are no Mist Tokens to spend, they are newly Misted - their arrival in-game correlating with their arrival [[Glossary|fictionally]]. If the player decides to spend Mist Tokens, they start instead in a different area at <code>4th level</code>. They may have spent up to three months already inside the Realms of Terror if they are an Outlander if and only if they choose this Mist Token-backed option.
All player characters will have been Misted to their start location regardless if they are a native or an Outlander. If there are no [[Mist Tokens]] to spend, then they are newly Misted—their arrival in-game correlates with their arrival [[Glossary|fictionally]]. Should Mist Tokens be spent on the applicable perk, they start instead in a different area at the <code>5th level</code>. They may have spent up to three months already inside the Realms of Terror if they are an Outlander if and only if the player has chosen the Mist Token backed option.


=== Social Lineage ===
=== Social Lineage ===
Certain social lineages such as nobility require the character to be native with an application made and approved by the Game Masters plus a payment of Mist Tokens. Outlanders are free to be nobility from their setting however such titles hold little sway in the Realms of Terror without significant play to legitimize themselves and, even then, most domains refuse to recognize Outlander nobility except for circumstances such as intermarriage with an existing native house.
Certain social lineages such as nobility require the character to be native with an application made and approved by the Game Masters in addition to its cost in Mist Tokens. Outlanders are free to be nobility from their setting however such titles will hold limited sway in the Realms of Terror.


=== Perks ===
=== Perks ===
Perks are minor and do not confer permanent benefit except for [[Professions|profession]] related perks. All cost an amount of Mist Tokens to select and are therefore listed in that article.
Perks are minor advantages which are bought by Mist Tokens and selected from this menu, beyond the above two options.


=== Languages ===
=== Languages ===
These bonus languages are in addition to Common and any language awarded with origin choice. A character may also choose to forfeit their knowledge of Common at this step. Bonus language allocation does not need to happen during character creation, but it must be performed in the out of character experience.
Bonus languages are in addition to Common and any language awarded due to race or origin selection. A player may also forfeit their character’s knowledge of Common at this step. Bonus language allocation does not need to be done during character creation, but must be performed in the out of character experience.


=== [[Armor|Equipment]] ===
=== [[Armor|Equipment]] ===
Supporting equipment, clothing, tools and [[weapons]] may be purchased from this store interface, paid from the character's starting silver stipend. It may be summoned at any time during character creation with the ''<code>!m equip</code>'' command.
Supporting equipment, tools and weapons may be purchased from this menu interface, paid with the character’s starting silver stipend. It may be invoked at any time during character creation using the ''<code>!menu</code>'', short alias ''<code>!m</code>'' chat command.


=== Appearance ===
=== Appearance ===
All details of a character's appearance beside base phenotype may be altered in this menu, for free. It may be summoned again at any time during character creation with the ''<code>!customize</code>'' chat command, short alias <code>''!c''</code>, and by returning characters in the out of character experience.
All details of a character’s appearance beyond phenotype may be altered from this menu for free. It may be invoked at any time during character creation or again in the out of character experience with the ''<code>!customize</code>'', short alias ''<code>!c</code>'' chat command.


=== Finalization ===
=== Finalization ===
Once approved by the Game Masters, a player may choose their character's starting location, pay out any Mist Token costs from their account balance and enter the world.
Once approved by the Game Masters, a player may choose their character’s starting location, pay out any Mist Token cost incurred from their account balance and enter the world.

Revision as of 02:06, 31 May 2025

Every character begins with character creation in The Domains of Dread. Anyone may freely connect and add more characters to their server vault at any time, though only 2 characters may ever be designated as active at the same time and able to leave the out of character experience. For more information about the allowlist process, please see its article. The following is a step by step summarization of the choices available during character creation with many linking out to their own, more detailed articles.

Pre-Game Creation

“Pre-game” in this context means before a character has physically spawned into the out of character experience, after the player has selected “New” when viewing their server vault.

Phenotype

vanilla: Gender

There are three phenotype options which alter the character’s body model: Masculine, Feminine and Androgynous.

Race

No subrace options exist at this time on The Domains of Dread—the choices available from this menu mirror what is available in-game.

Portrait

A community portrait pack is made available on the Steam Workshop. Those seeking to contribute their characters’ portraits to be included in this pack should see that page for submission guidelines and instructions.

Class

Do be advised that particular class archetypes require their own application, such as Divine or Occult.

Alignment

The character’s starting alignment may change in-game but, at character creation, must observe any alignment requirements from their chosen ideoligion (if present) or class archetype selection.

Attributes

vanilla: Abilities

A player must observe mild build restrictions when appropriating their character’s attributes—see its article for details.

Packages

Skills are not selectable in the pre-game character creator, as they are automatically banked to be spent on the 2nd and 3rd level once inside the out of character experience. Spells are not chosen either as they are allocated all at once with archetype selection at the 3rd level.

Customize

Character model adjustment is disabled from this screen however other features such as name, age, voiceset and initial description are available. Everything entered from this screen may be altered in the out of character experience.

In-Game Creation

New characters are automatically moved to their own area in the out of character experience, separate from the area accessible by characters who have already entered the world.

Presentation

This option controls how non-player characters are expected to address the character in their dialogues and any other interactions. Limitations necessitate only three options are available: Masculine (he/him), Feminine (she/her), and Neutral (they/them). This may be changed at will by invoking the personae menu with the !persona, short alias !p chat command. A character’s presentation is appended to the bottom of their examine window when viewed by other players.

Origin

A character may be native to the demiplane, or an Outlander. If they are from a supported setting, region/domain of origin will also be specified. Characters receive the lingua franca of their chosen domain or region as a bonus language regardless of INT.

Background

The background chosen provides minor skill adjustments, NR adjustments, features or complications. Every character must choose a background that is some way relevant to their backstory.

Ideoligion

The character’s belief system. If permitting, a deity will also be chosen. Unsupported ideoligions such as those from homebrew or unsupported settings may be selected with “Other”.

Newly or Established Misted

All player characters will have been Misted to their start location regardless if they are a native or an Outlander. If there are no Mist Tokens to spend, then they are newly Misted—their arrival in-game correlates with their arrival fictionally. Should Mist Tokens be spent on the applicable perk, they start instead in a different area at the 5th level. They may have spent up to three months already inside the Realms of Terror if they are an Outlander if and only if the player has chosen the Mist Token backed option.

Social Lineage

Certain social lineages such as nobility require the character to be native with an application made and approved by the Game Masters in addition to its cost in Mist Tokens. Outlanders are free to be nobility from their setting however such titles will hold limited sway in the Realms of Terror.

Perks

Perks are minor advantages which are bought by Mist Tokens and selected from this menu, beyond the above two options.

Languages

Bonus languages are in addition to Common and any language awarded due to race or origin selection. A player may also forfeit their character’s knowledge of Common at this step. Bonus language allocation does not need to be done during character creation, but must be performed in the out of character experience.

Equipment

Supporting equipment, tools and weapons may be purchased from this menu interface, paid with the character’s starting silver stipend. It may be invoked at any time during character creation using the !menu, short alias !m chat command.

Appearance

All details of a character’s appearance beyond phenotype may be altered from this menu for free. It may be invoked at any time during character creation or again in the out of character experience with the !customize, short alias !c chat command.

Finalization

Once approved by the Game Masters, a player may choose their character’s starting location, pay out any Mist Token cost incurred from their account balance and enter the world.