Cure Minor Wounds: Difference between revisions

From The Domains of Dread
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  <code>'''Spell Resistance'''</code>: yes
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>: n/a
  <code>'''Ritual Components'''</code>: n/a
Lays a healing hand, healing <code>4 HP</code> as positive energy on a living target, or dealing <code>4 positive energy damage</code> on an unliving target. A character healed this way restores <code>1 HP</code> less every time it is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to <code>0 HP</code>.
Lays a healing hand, healing <code>4 HP</code> as positive energy on a living target, or dealing <code>4 positive energy damage</code> on an unliving target. A character healed this way restores <code>1 HP</code> less every time ''cure minor wounds'' is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to <code>0 HP</code>.

Revision as of 02:01, 5 June 2025

School: necromancy [healing]
Circle: ancient 0th, bardic 0th, divine 0th
Spell Components: V, S
Action Time: 1 action
Range: touch
Shape: touch
Targeting: self, allies, hostiles
Base Duration: instant
Saving Throw: will half (harmless)
Spell Resistance: yes
Ritual Components: n/a

Lays a healing hand, healing 4 HP as positive energy on a living target, or dealing 4 positive energy damage on an unliving target. A character healed this way restores 1 HP less every time cure minor wounds is cast until they have successfully rested, scaling down to 0 HP.