Cure Minor Wounds: Difference between revisions
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<code>'''Spell Resistance'''</code>: yes | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: n/a | <code>'''Ritual Components'''</code>: n/a | ||
Lays a healing hand, healing <code>4 HP</code> as positive energy on a living target, or dealing <code>4 positive energy damage</code> on an unliving target. A character healed this way restores <code>1 HP</code> less every time | Lays a healing hand, healing <code>4 HP</code> as positive energy on a living target, or dealing <code>4 positive energy damage</code> on an unliving target. A character healed this way restores <code>1 HP</code> less every time ''cure minor wounds'' is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to <code>0 HP</code>. | ||
Revision as of 02:01, 5 June 2025
School: necromancy [healing]Circle: ancient 0th, bardic 0th, divine 0thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, allies, hostilesBase Duration: instantSaving Throw: will half (harmless)Spell Resistance: yesRitual Components: n/a
Lays a healing hand, healing 4 HP as positive energy on a living target, or dealing 4 positive energy damage on an unliving target. A character healed this way restores 1 HP less every time cure minor wounds is cast until they have successfully rested, scaling down to 0 HP.