Light: Difference between revisions
Created page with " <code>'''School'''</code>: evocation [light] <code>'''Circle'''</code>: ancient 0th, arcane 0th, bardic 0th, divine 0th, occult 0th <code>'''Spell Components'''</code>: V, S <code>'''Action Time'''</code>: 1 action <code>'''Range'''</code>: touch <code>'''Shape'''</code>: touch <code>'''Targe'''ting</code>: self, allies, equipment <code>'''Base Duration'''</code>: long <c..." |
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<code>'''Spell Resistance'''</code>: yes | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: n/a | <code>'''Ritual Components'''</code>: n/a | ||
A light appears over the target's head or on a piece of holdable equipment, shedding dim white light in a small radius. Dispelled if brought into an area affected by ''[[darkness]].'' Does not create bright enough light to | A light appears over the target's head or on a piece of holdable equipment, shedding dim white light in a small radius. Dispelled if brought into an area affected by ''[[darkness]].'' Does not create bright enough light to prevent [[Fear, Horror and Delirium|delirium]] saves made for being in dark, unenclosed spaces or during nighttime, or make ''<code>hidden</code>'' characters easier to [[Stealth and Detection|detect]]. | ||
Latest revision as of 12:58, 20 June 2025
School: evocation [light]Circle: ancient 0th, arcane 0th, bardic 0th, divine 0th, occult 0thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, allies, equipmentBase Duration: longSaving Throw: fortitude (harmless)Spell Resistance: yesRitual Components: n/a
A light appears over the target's head or on a piece of holdable equipment, shedding dim white light in a small radius. Dispelled if brought into an area affected by darkness. Does not create bright enough light to prevent delirium saves made for being in dark, unenclosed spaces or during nighttime, or make hidden characters easier to detect.