Light
School
: evocation [light]Circle
: ancient 0th, arcane 0th, bardic 0th, divine 0th, occult 0thSpell Components
: V, SAction Time
: 1 actionRange
: touchShape
: touchTargeting
: self, allies, equipmentBase Duration
: longSaving Throw
: fortitude (harmless)Spell Resistance
: yesRitual Components
: n/a
A light appears over the target's head or on a piece of holdable equipment, shedding dim white light in a small radius. Dispelled if brought into an area affected by darkness. Does not create bright enough light to prevent delirium saves made for being in dark, unenclosed spaces or during nighttime, or make hidden
characters easier to detect.