Shatter: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: evocation [sonic] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 2nd, [[Bardic Spells|bardic]] 2nd, [[Divine Spells|divine]] 2nd, [[Occult Spells|occult]] 2nd | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: fortitude half | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: quality bell | ||
Causes the area to erupt in cacophonous noise, dealing <code>1d4 sonic damage/level (max 6d4)</code> and ''[[Status Effects|deafening]]'' targets who fail their Fortitude save for <code>1d3+1 rounds</code>, increasing to <code>2d3+1 rounds</code> if they are wearing metal anywhere other than held equipment. | |||
Latest revision as of 01:03, 22 June 2025
School: evocation [sonic]Circle: ancient 2nd, bardic 2nd, divine 2nd, occult 2ndSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (medium)Targeting: all (radius)Base Duration: instantSaving Throw: fortitude halfSpell Resistance: yesRitual Components: quality bell
Causes the area to erupt in cacophonous noise, dealing 1d4 sonic damage/level (max 6d4) and deafening targets who fail their Fortitude save for 1d3+1 rounds, increasing to 2d3+1 rounds if they are wearing metal anywhere other than held equipment.