Shatter: Difference between revisions

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  <code>'''School'''</code>:
  <code>'''School'''</code>: evocation [sonic]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Ancient Spells|ancient]] 2nd, [[Bardic Spells|bardic]] 2nd, [[Divine Spells|divine]] 2nd, [[Occult Spells|occult]] 2nd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: radius (medium)
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: quality bell
Causes the area to erupt in cacophonous noise, dealing <code>1d4 sonic damage/level (max 6d4)</code> and ''[[Status Effects|deafening]]'' targets who fail their Fortitude save for <code>1d3+1 rounds</code>, increasing to <code>2d3+1 rounds</code> if they are wearing metal anywhere other than held equipment.

Latest revision as of 01:03, 22 June 2025

School: evocation [sonic]
Circle: ancient 2nd, bardic 2nd, divine 2nd, occult 2nd
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius (medium)
Targeting: all (radius)
Base Duration: instant
Saving Throw: fortitude half
Spell Resistance: yes
Ritual Components: quality bell

Causes the area to erupt in cacophonous noise, dealing 1d4 sonic damage/level (max 6d4) and deafening targets who fail their Fortitude save for 1d3+1 rounds, increasing to 2d3+1 rounds if they are wearing metal anywhere other than held equipment.