Searing Light: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: evocation [light]
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Divine Spells|divine]] 3rd
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: ray
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: hostiles only
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: will half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: no
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Causes a ray of powerful light to fly after the target, dealing <code>1d6 divine damage/2 levels (max 5d6)</code>, or <code>1d10 divine damage/2 levels (max 5d10)</code> to an unliving target. If caster has ''greater [[Spell Focus|spell focus: evocation]],'' also ''<code>[[Status Effects|blinds]]</code>'' an unliving target that fails their Will save for <code>1d3+1 rounds</code>.

Latest revision as of 18:50, 25 June 2025

School: evocation [light]
Circle: divine 3rd
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: ray
Targeting: hostiles only 
Base Duration: instant
Saving Throw: will half
Spell Resistance: no
Ritual Components: n/a

Causes a ray of powerful light to fly after the target, dealing 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to an unliving target. If caster has greater spell focus: evocation, also blinds an unliving target that fails their Will save for 1d3+1 rounds.