Break Enchantment: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: abjuration | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 5th, [[Bardic Spells|bardic]] 4th, [[Divine Spells|divine]] 5th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius (small) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will (harmless) | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
Causes sudden clarity to roll over the target area, freeing the affected from any impermanent hostile enchantment, transmutation or ''<code>petrification</code>.'' Targets freed in this manner may not necessarily realize they were previously enchanted, per [[Enchantment and Domination]]. | |||
Latest revision as of 23:49, 26 June 2025
School: abjurationCircle: arcane 5th, bardic 4th, divine 5thSpell Components: V, SAction Time: 1 actionRange: mediumShape: radius (small)Targeting: all (radius)Base Duration: instantSaving Throw: will (harmless)Spell Resistance: yesRitual Components: TBA
Causes sudden clarity to roll over the target area, freeing the affected from any impermanent hostile enchantment, transmutation or petrification. Targets freed in this manner may not necessarily realize they were previously enchanted, per Enchantment and Domination.