Bleakness: Difference between revisions

From The Domains of Dread
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:"
 
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  <code>'''School'''</code>:
  <code>'''School'''</code>: evocation
  <code>'''Circle'''</code>:  
  <code>'''Circle'''</code>: [[Divine Spells|divine]] 4th, [[Occult Spells|occult]] 4th
  <code>'''Spell Components'''</code>:  
  <code>'''Spell Components'''</code>: V, S
  <code>'''Action Time'''</code>:  
  <code>'''Action Time'''</code>: 1 action
  <code>'''Range'''</code>:  
  <code>'''Range'''</code>: medium
  <code>'''Shape'''</code>:  
  <code>'''Shape'''</code>: radius (medium)
  <code>'''Targe'''ting</code>:  
  <code>'''Targe'''ting</code>: all (radius)
  <code>'''Base Duration'''</code>:  
  <code>'''Base Duration'''</code>: instant
  <code>'''Saving Throw'''</code>:  
  <code>'''Saving Throw'''</code>: fortitude half
  <code>'''Spell Resistance'''</code>:  
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>:
  <code>'''Ritual Components'''</code>: n/a
Causes a great, grim shroud to smother the target area, dealing <code>1d6 negative energy/round</code> to living targets, or healing <code>1d6/round HP</code> as negative energy to unliving targets for <code>2d3+1 rounds</code>. Grants unliving affected <code>+2 turn resistance</code> for as long as they remain, or <code>2d3+1 rounds</code> after exiting.
 
''Bleakness'' counters and dispels ''[[brilliance]].''

Latest revision as of 01:31, 27 June 2025

School: evocation
Circle: divine 4th, occult 4th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: radius (medium)
Targeting: all (radius)
Base Duration: instant
Saving Throw: fortitude half
Spell Resistance: yes
Ritual Components: n/a

Causes a great, grim shroud to smother the target area, dealing 1d6 negative energy/round to living targets, or healing 1d6/round HP as negative energy to unliving targets for 2d3+1 rounds. Grants unliving affected +2 turn resistance for as long as they remain, or 2d3+1 rounds after exiting.

Bleakness counters and dispels brilliance.