Bleakness
School
: evocationCircle
: divine 4th, occult 4thSpell Components
: V, SAction Time
: 1 actionRange
: mediumShape
: radius (medium)Targeting
: all (radius)Base Duration
: instantSaving Throw
: fortitude halfSpell Resistance
: yesRitual Components
: n/a
Causes a great, grim shroud to smother the target area, dealing 1d6 negative energy/round
to living targets, or healing 1d6/round HP
as negative energy to unliving targets for 2d3+1 rounds
. Grants unliving affected +2 turn resistance
for as long as they remain, or 2d3+1 rounds
after exiting.
Bleakness counters and dispels brilliance.