Hammer of the Gods: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: evocation | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Divine Spells|divine]] 4th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: radius (medium) | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: all (radius) | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: instant | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: n/a | ||
Causes a crushing weight to collide from above over the target area, dealing <code>1d6 divine damage/2 levels (max 5d6)</code> to all affected who do not share an [[Ideoligions|ideoligion]] with the caster and ''<code>[[Status Effects|dazing]]</code>'' them for <code>2d3+1 rounds</code>. |
Latest revision as of 01:52, 27 June 2025
School
: evocationCircle
: divine 4thSpell Components
: V, SAction Time
: 1 actionRange
: mediumShape
: radius (medium)Targeting
: all (radius)Base Duration
: instantSaving Throw
: willSpell Resistance
: yesRitual Components
: n/a
Causes a crushing weight to collide from above over the target area, dealing 1d6 divine damage/2 levels (max 5d6)
to all affected who do not share an ideoligion with the caster and dazing
them for 2d3+1 rounds
.