Wall of Water: Difference between revisions

From The Domains of Dread
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  <code>'''Spell Resistance'''</code>: yes
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>: n/a
  <code>'''Ritual Components'''</code>: n/a
Forces a tidal plume of waves to appear over the target area, dealing <code>2d6 crushing damage/round</code> for <code>2d3+1 rounds</code>, ''slowing'' all those who fail their Fortitude save for as long as they remain or for <code>2d3+1 rounds</code> after exiting. If caster has ''[[Spell Focus|greater spell focus: conjuration]],'' waves instead linger for <code>3d3+1 rounds</code>.
Forces a tidal plume of waves to appear over the target area, dealing <code>2d6 crushing damage/round</code> for <code>2d3+1 rounds</code>, ''<code>[[Status Effects|slowing]]</code>'' all those who fail their Fortitude save for as long as they remain or for <code>2d3+1 rounds</code> after exiting. If caster has ''[[Spell Focus|greater spell focus: conjuration]],'' waves instead linger for <code>3d3+1 rounds</code>.


''Wall of water'' counters and dispels ''[[Wall of Fire|wall of fire]].''
''Wall of water'' counters and dispels ''[[Wall of Fire|wall of fire]].''

Latest revision as of 02:16, 27 June 2025

School: conjuration
Circle: ancient 4th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: line (medium)
Targeting: all (line)
Base Duration: instant
Saving Throw: fortitude half
Spell Resistance: yes
Ritual Components: n/a

Forces a tidal plume of waves to appear over the target area, dealing 2d6 crushing damage/round for 2d3+1 rounds, slowing all those who fail their Fortitude save for as long as they remain or for 2d3+1 rounds after exiting. If caster has greater spell focus: conjuration, waves instead linger for 3d3+1 rounds.

Wall of water counters and dispels wall of fire.