Wall of Water: Difference between revisions
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<code>'''Spell Resistance'''</code>: yes | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: n/a | <code>'''Ritual Components'''</code>: n/a | ||
Forces a tidal plume of waves to appear over the target area, dealing <code>2d6 crushing damage/round</code> for <code>2d3+1 rounds</code>, ''slowing'' all those who fail their Fortitude save for as long as they remain or for <code>2d3+1 rounds</code> after exiting. If caster has ''[[Spell Focus|greater spell focus: conjuration]],'' waves instead linger for <code>3d3+1 rounds</code>. | Forces a tidal plume of waves to appear over the target area, dealing <code>2d6 crushing damage/round</code> for <code>2d3+1 rounds</code>, ''<code>[[Status Effects|slowing]]</code>'' all those who fail their Fortitude save for as long as they remain or for <code>2d3+1 rounds</code> after exiting. If caster has ''[[Spell Focus|greater spell focus: conjuration]],'' waves instead linger for <code>3d3+1 rounds</code>. | ||
''Wall of water'' counters and dispels ''[[Wall of Fire|wall of fire]].'' | ''Wall of water'' counters and dispels ''[[Wall of Fire|wall of fire]].'' | ||
Latest revision as of 02:16, 27 June 2025
School: conjurationCircle: ancient 4thSpell Components: V, SAction Time: 1 actionRange: mediumShape: line (medium)Targeting: all (line)Base Duration: instantSaving Throw: fortitude halfSpell Resistance: yesRitual Components: n/a
Forces a tidal plume of waves to appear over the target area, dealing 2d6 crushing damage/round for 2d3+1 rounds, slowing all those who fail their Fortitude save for as long as they remain or for 2d3+1 rounds after exiting. If caster has greater spell focus: conjuration, waves instead linger for 3d3+1 rounds.
Wall of water counters and dispels wall of fire.