Wall of Water
School
: conjurationCircle
: ancient 4thSpell Components
: V, SAction Time
: 1 actionRange
: mediumShape
: line (medium)Targeting
: all (line)Base Duration
: instantSaving Throw
: fortitude halfSpell Resistance
: yesRitual Components
: n/a
Forces a tidal plume of waves to appear over the target area, dealing 2d6 crushing damage/round
for 2d3+1 rounds
, slowing
all those who fail their Fortitude save for as long as they remain or for 2d3+1 rounds
after exiting. If caster has greater spell focus: conjuration, waves instead linger for 3d3+1 rounds
.
Wall of water counters and dispels wall of fire.