Wall of Water

From The Domains of Dread
School: conjuration
Circle: ancient 4th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: line (medium)
Targeting: all (line)
Base Duration: instant
Saving Throw: fortitude half
Spell Resistance: yes
Ritual Components: n/a

Forces a tidal plume of waves to appear over the target area, dealing 2d6 crushing damage/round for 2d3+1 rounds, slowing all those who fail their Fortitude save for as long as they remain or for 2d3+1 rounds after exiting. If caster has greater spell focus: conjuration, waves instead linger for 3d3+1 rounds.

Wall of water counters and dispels wall of fire.