Wall of Water
School: conjurationCircle: ancient 4thSpell Components: V, SAction Time: 1 actionRange: mediumShape: line (medium)Targeting: all (line)Base Duration: instantSaving Throw: fortitude halfSpell Resistance: yesRitual Components: n/a
Forces a tidal plume of waves to appear over the target area, dealing 2d6 crushing damage/round for 2d3+1 rounds, slowing all those who fail their Fortitude save for as long as they remain or for 2d3+1 rounds after exiting. If caster has greater spell focus: conjuration, waves instead linger for 3d3+1 rounds.
Wall of water counters and dispels wall of fire.