Halting Gaze: Difference between revisions

From The Domains of Dread
mNo edit summary
mNo edit summary
 
Line 9: Line 9:
  <code>'''Saving Throw'''</code>: will
  <code>'''Saving Throw'''</code>: will
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Spell Resistance'''</code>: yes
  <code>'''Ritual Components'''</code>: n/a
  <code>'''Ritual Components'''</code>: TBA
Forces the target to be stupefied with a glare, ''<code>[[Status Effects|stunning]]</code>'' them for <code>2d3+1 rounds</code>. Like all gazes, will not function if either target or caster is ''<code>blinded</code>'' or otherwise lacks eyes. If caster has ''[[Spell Focus|greater spell focus: enchantment]],'' instead lingers for <code>3d3+1 rounds</code>.
Forces the target to be stupefied with a glare, ''<code>[[Status Effects|stunning]]</code>'' them for <code>2d3+1 rounds</code>. Like all gazes, will not function if either target or caster is ''<code>blinded</code>'' or otherwise lacks eyes. If caster has ''[[Spell Focus|greater spell focus: enchantment]],'' instead lingers for <code>3d3+1 rounds</code>.

Latest revision as of 17:20, 5 July 2025

School: enchantment [gaze, mind-affecting]
Circle: arcane 4th, divine 4th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: gaze
Targeting: hostiles only
Base Duration: instant
Saving Throw: will
Spell Resistance: yes
Ritual Components: TBA

Forces the target to be stupefied with a glare, stunning them for 2d3+1 rounds. Like all gazes, will not function if either target or caster is blinded or otherwise lacks eyes. If caster has greater spell focus: enchantment, instead lingers for 3d3+1 rounds.