Induce Bewilderment: Difference between revisions
Created page with " <code>'''School'''</code>: <code>'''Circle'''</code>: <code>'''Spell Components'''</code>: <code>'''Action Time'''</code>: <code>'''Range'''</code>: <code>'''Shape'''</code>: <code>'''Targe'''ting</code>: <code>'''Base Duration'''</code>: <code>'''Saving Throw'''</code>: <code>'''Spell Resistance'''</code>: <code>'''Ritual Components'''</code>:" |
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<code>'''School'''</code>: | <code>'''School'''</code>: enchantment [mind-affecting] | ||
<code>'''Circle'''</code>: | <code>'''Circle'''</code>: [[Arcane Spells|arcane]] 7th, [[Bardic Spells|bardic]] 7th | ||
<code>'''Spell Components'''</code>: | <code>'''Spell Components'''</code>: V, S | ||
<code>'''Action Time'''</code>: | <code>'''Action Time'''</code>: 1 action | ||
<code>'''Range'''</code>: | <code>'''Range'''</code>: medium | ||
<code>'''Shape'''</code>: | <code>'''Shape'''</code>: broadcast | ||
<code>'''Targe'''ting</code>: | <code>'''Targe'''ting</code>: hostiles only | ||
<code>'''Base Duration'''</code>: | <code>'''Base Duration'''</code>: quick | ||
<code>'''Saving Throw'''</code>: | <code>'''Saving Throw'''</code>: will | ||
<code>'''Spell Resistance'''</code>: | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: | <code>'''Ritual Components'''</code>: TBA | ||
Sends a persistent, bewildering energy to fester in the target's mind, ''<code>[[Status Effects|confusing]]</code>'' them. They must make a Will save every <code>3</code> rounds or be ''<code>confused</code>'' again even if they succeed their initial Will save. |
Latest revision as of 16:53, 6 July 2025
School
: enchantment [mind-affecting]Circle
: arcane 7th, bardic 7thSpell Components
: V, SAction Time
: 1 actionRange
: mediumShape
: broadcastTargeting
: hostiles onlyBase Duration
: quickSaving Throw
: willSpell Resistance
: yesRitual Components
: TBA
Sends a persistent, bewildering energy to fester in the target's mind, confusing
them. They must make a Will save every 3
rounds or be confused
again even if they succeed their initial Will save.