Induce Bewilderment
School
: enchantment [mind-affecting]Circle
: arcane 7th, bardic 7thSpell Components
: V, SAction Time
: 1 actionRange
: mediumShape
: broadcastTargeting
: hostiles onlyBase Duration
: quickSaving Throw
: willSpell Resistance
: yesRitual Components
: TBA
Sends a persistent, bewildering energy to fester in the target's mind, confusing
them. They must make a Will save every 3
rounds or be confused
again even if they succeed their initial Will save.