Induce Bewilderment

From The Domains of Dread
School: enchantment [mind-affecting]
Circle: arcane 7th, bardic 7th
Spell Components: V, S
Action Time: 1 action
Range: medium
Shape: broadcast
Targeting: hostiles only
Base Duration: quick
Saving Throw: will
Spell Resistance: yes
Ritual Components: TBA

Sends a persistent, bewildering energy to fester in the target's mind, confusing them. They must make a Will save every 3 rounds or be confused again even if they succeed their initial Will save.