Cure Minor Wounds: Difference between revisions
Created page with " <code>'''School'''</code>: necromancy [healing] <code>'''Circle'''</code>: ancient 0th, bardic 0th, divine 0th <code>'''Spell Components'''</code>: V, S <code>'''Action Time'''</code>: 1 action <code>'''Range'''</code>: touch <code>'''Shape'''</code>: touch <code>'''Targe'''ting</code>: self, allies, hostiles <code>'''Base Duration'''</code>: instant <code>'''Saving Throw'''</code>: will half (harmless) <co..." |
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<code>'''Spell Resistance'''</code>: yes | <code>'''Spell Resistance'''</code>: yes | ||
<code>'''Ritual Components'''</code>: n/a | <code>'''Ritual Components'''</code>: n/a | ||
Lays a healing hand | Lays a healing hand, healing <code>4 HP</code> as positive energy on a living target, or dealing <code>4 positive energy damage</code> on an unliving target. A character healed this way restores <code>1 HP</code> less every time it is cast until they have successfully [[Recovery and Rest Cycles|rested]], scaling down to <code>0 HP</code>. | ||
Revision as of 02:00, 5 June 2025
School: necromancy [healing]Circle: ancient 0th, bardic 0th, divine 0thSpell Components: V, SAction Time: 1 actionRange: touchShape: touchTargeting: self, allies, hostilesBase Duration: instantSaving Throw: will half (harmless)Spell Resistance: yesRitual Components: n/a
Lays a healing hand, healing 4 HP as positive energy on a living target, or dealing 4 positive energy damage on an unliving target. A character healed this way restores 1 HP less every time it is cast until they have successfully rested, scaling down to 0 HP.